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[InDev 29b / Windows 10] Game Crashes on Load
1 reply to this topic - Started By snowflake, Jan 22 2018 11:22 PM

#1 snowflake

snowflake
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Posted 22 January 2018 - 11:22 PM

I have a region which causes my game to crash when I try to load it.

 

Processor: i5-4460

Graphics: Nvidia GeForce GTX760

java version "1.8.0_161"
Java™ SE Runtime Environment (build 1.8.0_161-b12)
Java HotSpot™ 64-Bit Server VM (build 25.161-b12, mixed mode)
 
The crash happens whenever I try to load the region. I have tried adding debug=true to the end of profiles/settings.properties, and loading the region with Visit Region (Reset AI). The game still crashes.
 
The region does have a lot of things in it. It has 472 villagers, 17 monsters, and 6229 resources.
 
Here's the log when I tried to use Reset AI:
Thread Pool Size: 4
Dedicated Thread: Automatically Enabled

Rise to Ruins InDev 29b
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 5449MB
Display Mode: Windowed

Mon Jan 22 21:17:52 PST 2018 INFO:Slick Build #237
Mon Jan 22 21:17:53 PST 2018 INFO:LWJGL Version: 2.9.3
Mon Jan 22 21:17:53 PST 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Mon Jan 22 21:17:53 PST 2018 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Mon Jan 22 21:17:53 PST 2018 INFO:Starting display 1820x880
Mon Jan 22 21:17:53 PST 2018 INFO:Use Java PNG Loader = true
Mon Jan 22 21:17:53 PST 2018 INFO:Controllers not available
Mon Jan 22 21:17:54 PST 2018 INFO:Initialising sounds..
Mon Jan 22 21:17:54 PST 2018 INFO:- Sound works
Mon Jan 22 21:17:54 PST 2018 INFO:- 64 OpenAL source available
Mon Jan 22 21:17:54 PST 2018 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Sound: DISSOLVE
Loaded Sound: FLAME_FIRE
Loaded Sound: METEOR_FIRE
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
Resetting SPLASH
Loaded Sound: PHANTNOM_DART_HIT
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Mon Jan 22 21:18:07 PST 2018 INFO:Starting display 1920x1057
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Tileset: SAND_TAN (70001) Time: 240
Loaded Sound: SPRAY_BULLET_HIT
Loaded Tileset: ROCK_GRAY (60001) Time: 110
Loaded Tileset: GRAVEL_GRAY (20001) Time: 306
Loaded Tileset: SANDSTONE_TAN (120001) Time: 150
Loaded Sound: MINING
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 226
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 109
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 225
Loaded Tileset: SANDSTONE_TAN_ACCENT (120201) Time: 110
Loaded Tileset: TREES_BROWN_DEAD (33201) Time: 149
Loaded Tileset: CACTUS_GREEN (150001) Time: 112
Loaded Tileset: CRYSTAL_RED (100001) Time: 63
Loaded Sound: STORE_ITEM
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 148
Loaded Tileset: TREES_BROWN (30401) Time: 134
Loaded Tileset: LARGE_FOUNTAIN (3142201) Time: 94
Loaded Tileset: WATER (40001) Time: 82
Loaded Tileset: TREES_BROWN_ACCENT (30601) Time: 319
Loaded Tileset: WATER_ACCENT (40201) Time: 156
Loaded Tileset: BANISH_TOWER (3712201) Time: 97
Loaded Tileset: BULLET_TOWER (2182201) Time: 69
Loaded Tileset: FLOWERS_BLUE (130401) Time: 142
Loaded Sound: WOOD_CHOP
Loaded Tileset: FLOWERS_PURPLE_ACCENT (131801) Time: 212
Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 161
Loaded Tileset: FLOWERS_BLUE_ACCENT (130601) Time: 144
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 101
Loaded Tileset: FLOWERS_YELLOW (130801) Time: 140
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 96
Loaded Tileset: BRICKS (80001) Time: 185
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 97
Loaded Sound: BUILDING
Loaded Tileset: SAND_BLACK (70401) Time: 220
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 227
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 102
Loaded Tileset: BOW_TOWER (2322201) Time: 64
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 102
Loaded Sound: OPEN_GATE
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 183
Loaded Tileset: FLOWERS_WHITE (131201) Time: 148
Loaded Tileset: LOG_PATH (3002001) Time: 182
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 140
Loaded Sound: CLOSE_GATE
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 235
Loaded Tileset: WELL (3042201) Time: 177
Loaded Tileset: MINING_FACILITY (2092201) Time: 174
Loaded Tileset: TAR (140001) Time: 147
Loaded Sound: THUNDER
Loaded Tileset: KITCHEN (2502201) Time: 125
Loaded Tileset: HOUSING (4642201) Time: 140
Loaded Tileset: TAR_ACCENT (140201) Time: 142
Map Module: 6923
Map Bottom FBO: 289
Loaded Sound: PLACE_OBJECT
Map Middle FBO: 258
Map Top FBO: 207
Road Module: 44
Mini Map Module: 40
Resource Module: 46
Transition Module: 0
Loaded Sound: EARTHQUAKE_ROCKS
Shadow Module: 781
Lighting Module: 54
Projectile Module: 0
Missile Module: 7
Loaded Sound: EARTHQUAKE_BOOM
Particle Module: 21
Collision Module: 39
Depth Module: 26
Object Module: 237
Background Module: 0
Loaded Sound: HEAVY_WIND
MALE 2405
FEMALE 1257
MALE 310
FEMALE 262
Mob Module: 497
MobJob Module: 0
Essence Module: 0
Weather Module: 0
Resource Module Sync: 1
Object Module Sync: 5
Mob Module Sync: 23
Essence Module Sync: 0
Missile Module Sync: 22
Loaded Sound: GRAB
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/survival!
TOTAL TIME: 12208
Loaded Sound: DROP_RESOURCE
SPECTER NONE AI AI_WANDER STEP 1 time to execute was high: 51
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/survival!
Loaded Sound: LOOT_BOX_LOCKED
Loaded Sound: HOLY_SOFT
Loaded Sound: HOLY_LOUD
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/survival!
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Particle Module: 1680
Background Module: 0
MALE 2405
FEMALE 1257
MALE 310
FEMALE 262
Mob Module: 22
Help Module: 0
Resource Module Sync: 0
Mob Module Sync: 0
Loaded Sound: HIT_GENERIC
Loaded Sound: HIT_SWEETENER_GENERIC
Loaded Sound: IDLE_DOGGO
TOTAL TIME: 5019
Loaded Sound: GET_HIT_DOGGO
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loading: Woodhaven
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Loaded Sound: NIGHT_ARRIVED
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/survival!
Loaded Sound: RAIN
Font Module: 0
Save Module: 0
Time Module: 0
Loaded Sound: EARTHQUAKE
Sound Module: 0
There was an error loading the map!
Mon Jan 22 21:18:36 PST 2018 ERROR:null
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Integer.java:542)
at java.lang.Integer.parseInt(Integer.java:615)
at rtr.map.MapModule.generateBlankMap(MapModule.java:1677)
at rtr.map.MapModule.loadPlayStandard(MapModule.java:179)
at rtr.ModuleBase.loadPlaySurvival(ModuleBase.java:172)
at rtr.ModuleBase.initLoad(ModuleBase.java:147)
at rtr.map.MapModule.initModule(MapModule.java:111)
at rtr.states.StateBase.loadState(StateBase.java:629)
at rtr.states.PlayState.loadState(PlayState.java:109)
at rtr.states.StateBase.update(StateBase.java:447)
at rtr.states.PlayState.update(PlayState.java:287)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:116)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Mon Jan 22 21:18:36 PST 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:116)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Loaded Sound: RETRO_CLICK
Exception in thread "Thread-5" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGenBuffers(IJ)V
at org.lwjgl.openal.AL10.nalGenBuffers(Native Method)
at org.lwjgl.openal.AL10.alGenBuffers(AL10.java:1019)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:672)
at org.newdawn.slick.Sound.<init>(Sound.java:91)
at rtr.SoundModule.loadSound(SoundModule.java:315)
at rtr.SoundModule.run(SoundModule.java:599)
at java.lang.Thread.run(Thread.java:745)
 

 


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#2 Rayvolution

Rayvolution
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Posted 22 January 2018 - 11:35 PM

Appears your save is actually corrupted. But you might be able to fix it if you have a backup.

 

It should be in a folder similar to this:
 
\profiles\profileX\saves\worldMap\WorldMaps\Woodhaven\
 
Inside will be a folder for each game mode, and if you have a backup, a backup folder (like survivalBackup). Simply delete the current active folder, and rename the backup folder to it. 
 
Once done, restart the game and cross your fingers. :)

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