challenge1 (MapControl): have a working base in each sector of the map (In game Final goal)
Challenge2 (CatjeetTakeover): Convert every Vill in your base to a catjeet including children
Challenge3 ~ZEDIAH / NANABA / YIN~ (absent god) you cant interact with the villagers at all using spells or grabbing or even helping in any way... just build and watch what happens.
Challenge4 ~Tiberiumkyle~ (Pacifist): Don't kill any entity in game ever yourself... killing spells and everything else is banned and grabbing them to be killed is also not permitted.
| Challenge5 (MilitiaDefense): Don't use any towers in your defense, only combobulators, walls, and barracks are allowed
-| Challenge 5+ ~Mckloshiv~ (NoWall-MilitaDefense): Don't use walls either with your defense
L Challenge5++ ~Amarae~ (NoCombob, Malitia Defense): Combobulators are not allowed either... just guards.
Challenge6 ~Merlinsfan~ (Spelless): Never use any of the 5 god spell icons in game... none of the 5 are allowed to be touched and used in any fashion.
Challenge7 (Energy-free): Don't use essence collectors at all in your base
Challenge 8 ~Jan~ (NoDeath): no casualties of any kind, except for the special case of dying of natural causes... that is the only kind of death allowed
Challenge 9 (SpellLocked); You choose five spells for your hotbar in the beginning of the game and you can only use those spells for the rest of the playthrough of that map
Challenge10 ~Soft Feather/Winter~ (NoUpgrades): you can't upgrade any building in your village at all. The only exception being the ^Village Center.^
Challenge10+ ~Tiberiumkyle & Amarae~ (BaseLevel): Exception of Village center is no longer available.
Challenge11 ~rwv37~ (UpForHire): Every available type of job is assigned one and only one villager, and no other villagers are allowed in the population.
(don't use extra vills and either throw them in the cullis gate or keep them around... )
Challenge12 ~rwv37~ (LonelyVillager): Only one villager is allowed at a time. If you want multiple jobs to be done, that villager has to switch back and forth between job types. and all extra villagers MUST be thrown in the cullis gate
(If the villager dies, you are sorta screwed but oh well.)
Challenge 12- ~Winter Flare ~ (Family of three) you get 3 villagers instead as one water master, one farmer, and one builder... (doesn't have to be that really) but you get doggos also and that's it. every other villager/catjeet villager is thrown in the nearest cullis gate.
CHALLENGE 13 (NoDefense): You are not allowed to build any building within the defense tab at all... this includes, Towers of all types, guard buildings, golems, lightning rods, and anything else within that tab of buildings...
tool and armor smithies are allowed and walls are also... but anything else in the defense tab is not.
Challenge 13+ (HELL) no grabbing enemies/ no throwing them in cullis gates, and no defenses as before... (will still allow walls and other things to give you "some" chance)
- It is encouraged to COMBINE challenges for more challenge and it makes it more "fun"
-pick the difficulty you want, but know that the higher the difficulty in game the better the status of winning it
SPECIAL CHALLENGE1: ~ZEDIATH / NANABA / YIN~ (Sub Zero Wins! / Scorpion Wins!)
- You may play the game in any way that you'd like with only one exception: You may not construct a barracks or walls. The only walls you may construct are curtain walls.
- You may construct tower/golem defenses with one exception. You may only build towers/golems one at a time and as you construct one you MUST fully upgrade it to either fire or ice before building the next defensive structure. Once you choose to fire or ice for your first defense ALL other defenses must have the same upgrade.
Spells are dependent on which defensive option you choose:
- Sub-Zero (ice): Magic Bolt, Cold Aura, Mend, Motivate land, Regenerate, Recall, Conjure Material
- Also as Sub-Zero, you are not allowed to cast any spells during the summer months and you may not attack specters in any way although your defenses don't count.
- Scorpion (fire): Magic Bolt, Meteor, Flame, Resurrect, Dissolve, Recall, Conjure Material, Illuminate
- Also as Scorpion, you are not allowed to cast any spells during the winter months and you may not attack fire elementals in any way although your defenses don't count.
- You may not construct lightning rods (you aren't Raiden dumbass). - Any spell that is NOT listed above is banned entirely, excluding grab. Fight!
*unable to be done at this point with corruption update... newer version soon to be released*
SPECIAL CHALLENGE0: (Tiberiumkyle Special): 10-day spawn delay on monsters, 1 in 1 spawn rate, 5000 cap.
-10 days in, 5000 monsters flood the map in about 8 seconds- *Requires editing of game files*