Hi, this game is looking awesome and I already enjoy playing it even though it's still so early in development. However, I'd like to help with anything I can to bring issues to light and give some suggestions.
First off, I'd just like to say that I'm perfectly aware that the game is still early in development and balancing is not a very big focus right now. I'm writing this more for the sake of demonstration and reference rather than saying it's a big issue. If anything, other people can use this as a tip when playing themselves to avoid the "big" dwellings to save resources and space.
Anyway, I noticed the cost and "reward" for the dwellings do not scale very well between small shack and small hovel. Let me break it down to show what I mean:
Small shack (current small house)
Cost: 35 wood and 10 stone
Space requirement: 4x4 (16 tiles)
Occupants: 8 (0.5 occupants per tile)
Food storage: 24 (3 per occupant)
Small hovel (current big house)
Cost: 70 wood and 20 stone
Space requirement: 5x5 (25 tiles)
Occupants: 12 (0.48 occupants per tile)
Food storage: 36 (3 per occupant)
As you can see, the price is double, but the occupant space is only 50% bigger. I'm not saying you should get twice as many occupants for paying more, but if you look at the occupant per tile-ratio, it's also (slightly) higher in the big house compared to the small one, thus making the bigger houses not only more expensive, but also less space effective. Food storage seems to be even on both houses in relation to the number of people living in the house, so that's fine.
To give you an example of why this is an issue; Let's say you have an area of 20x20 tiles and fill it with houses. Let's break it down and see how big of a difference it actually makes.
Small shack (current small house)
One house takes up 4x4 tiles, so you would fit 5x5 houses in a 20x20 area, that's 25 houses.
Cost: 875 stone (35 wood x 25) and 250 stone (10 stone x 25)
Total occupant space: 200 (8 x 25)
Small hovel (current big house)
One house takes up 5x5 tiles, so you would fit 4x4 houses in a 20x20 area; that's 16 houses.
Cost: 1120 wood (70 x 16) and 320 stone (20 x 16)
Total occupant space: 192 (12 x 16)
A suggestion to a more balanced ratio would be something like 14 or 15 occupants in the Small hovel (big house), which is less than double compared to the smaller house, but would still make it much more space efficient and that way also worth the higher price per occupant.
Another solution would be to reduce the price to make it more cost-effective per occupant that way, but in my opinion a bigger house should be more space efficient and thus worth a higher price.
I'll keep doing some comparisons between other buildings later on as well and try to continue giving feedback like this if appreciated. Right now there's not much to do for me other than analysing the game's mechanics