Jump to content


  • Please log in to reply
Save corrupted
2 replies to this topic - Started By higarian, Sep 07 2017 05:39 AM

#1 higarian

higarian
  • Members
  • 2 posts
  • Pip

Posted 07 September 2017 - 05:39 AM

I was fighting a massive atack, then i accidentally broke one rock that was separating my base from a lot of monsters that where locked from my town when they where free the game crashed and i can't load the map anymore. The error is down here:

Thread Pool Size: 4
Dedicated Thread: Automatically Enabled


Rise to Ruins InDev 27e
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 3616MB
Display Mode: Windowed


Thu Sep 07 08:27:51 GMT-03:00 2017 INFO:Slick Build #237
Thu Sep 07 08:27:52 GMT-03:00 2017 INFO:LWJGL Version: 2.9.3
Thu Sep 07 08:27:52 GMT-03:00 2017 INFO:OriginalDisplayMode: 2560 x 1080 x 32 @60Hz
Thu Sep 07 08:27:52 GMT-03:00 2017 INFO:TargetDisplayMode: 2460 x 880 x 0 @0Hz
Thu Sep 07 08:27:54 GMT-03:00 2017 INFO:Starting display 2460x880
Thu Sep 07 08:27:54 GMT-03:00 2017 INFO:Use Java PNG Loader = true
Thu Sep 07 08:27:54 GMT-03:00 2017 INFO:Controllers not available
Thu Sep 07 08:27:57 GMT-03:00 2017 INFO:Initialising sounds..
Thu Sep 07 08:27:57 GMT-03:00 2017 INFO:- Sound works
Thu Sep 07 08:27:57 GMT-03:00 2017 INFO:- 64 OpenAL source available
Thu Sep 07 08:27:57 GMT-03:00 2017 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Thu Sep 07 08:28:06 GMT-03:00 2017 INFO:Starting display 2498x1057
Resetting SPLASH
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Sound Module: 0
Loaded Tileset: GRASS_YELLOW_BROWN (10401)
Loaded Sound: MAGIC_BANISH
Loaded Tileset: ROCK_BROWN (61801)
Loaded Tileset: WATER (40001)
Loaded Tileset: GRAVEL_RED (20801)
Loaded Tileset: ROCK_BROWN_ACCENT (62001)
Loaded Sound: MAGIC_RECALL
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (10601)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: GRAVEL_RED_ACCENT (21001)
Loaded Tileset: TREES_RED (31201)
Loaded Tileset: ANCIENT_CULLIS_GATE_ABANDONED (2302201)
Loaded Tileset: CRYSTAL_GREEN (100401)
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: CACTUS_GREEN (150001)
Loaded Tileset: FLOWERS_YELLOW (130801)
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001)
Loaded Tileset: TREES_RED_ACCENT (31401)
Loaded Tileset: ANCIENT_RADIANCE_POOL_ABANDONED (2312201)
Loaded Tileset: CARROTS (110001)
Loaded Sound: MAGIC_HEAL
Loaded Tileset: SAND_TAN (70001)
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001)
Loaded Tileset: SAND_TAN_ACCENT (70201)
Loaded Tileset: DIRT_LIGHT_BROWN (1)
Loaded Sound: MAGIC_ZAP
Loaded Tileset: TENT_ABANDONED (2042201)
Loaded Tileset: CACTUS_GREEN_ACCENT (150201)
Loaded Tileset: TREES_RED_COLLECTED (31601)
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (201)
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Tileset: LUMBER_MILL_ABANDONED (2002201)
Loaded Tileset: SMALL_SHACK_ABANDONED (2032201)
Map Module: 11546
Map Bottom FBO: 317
Map Middle FBO: 254
Map Top FBO: 226
Road Module: 4
Mini Map Module: 90
Resource Module: 100
Transition Module: 0
Shadow Module: 603
Lighting Module: 85
Projectile Module: 0
Missile Module: 14
Loaded Sound: DISSOLVE
Particle Module: 28
Collision Module: 32
Depth Module: 20
Object Module: 249
Background Module: 0
Mob Module: 249
MobJob Module: 1
Essence Module: 0
Resource Module Sync: 0
Object Module Sync: 28
Mob Module Sync: 34
Essence Module Sync: 0
Missile Module Sync: 8
Loaded Sound: FLAME_FIRE
TOTAL TIME: 16983
Loaded Sound: METEOR_FIRE
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
ZOMBIE_CHILD NONE AI AI_START STEP 0 time to execute was high: 323
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Loaded Sound: MINING
Particle Module: 1485
Background Module: 0
Mob Module: 1
Help Module: 4
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 3499
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Loading: Wheatcastle
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Sound: HIT
Loaded Tileset: POTATOES (110601)
Loaded Tileset: PATH (3000001)
Loaded Tileset: FIRE_PIT_SPAWN_LARGE (2480001)
Loaded Tileset: FIRE_PIT_SPAWN_SMALL (2460001)
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001)
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001)
Loaded Sound: HIT_WEAPON
Loaded Tileset: TURNIPS (111201)
Loaded Tileset: FIRE_PIT_SPAWN_MEDIUM (2470001)
Loaded Tileset: FLOWERS_PURPLE (131601)
Loaded Sound: HIT_TOOL
Loaded Tileset: WATER_FROZEN (42001)
Loaded Tileset: FLOWERS_RED (130001)
Loaded Tileset: SMALL_HOVEL_ABANDONED (2022201)
Loaded Sound: HIT_SWEETENER
Loaded Tileset: CRYSTAL_GREEN_ACCENT (100601)
Loaded Tileset: SLIME_PIT_SPAWN_SMALL (2430001)
Loaded Tileset: FARM_ABANDONED (2062201)
Loaded Tileset: WATER_FROZEN_ACCENT (42201)
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001)
Loaded Tileset: LUMBER_SHACK_ABANDONED (2012201)
Loaded Tileset: SLIME_PIT_SPAWN_MEDIUM (2440001)
Loaded Sound: HIT_SWEETENER_MALE
Loaded Tileset: ROCK_BROWN_COLLECTED (62201)
Loaded Tileset: STONE_WALL (1010001)
Loaded Tileset: FIRE_PIT (2110001)
Loaded Tileset: FORGE (2510001)
Loaded Tileset: LARGE_FIRE_PIT (2290001)
Loaded Tileset: PHANTOM_DART_TOWER_FILL_1 (3830201)
Loaded Tileset: STONE_WALL_GATE_WE (4020001)
Loaded Tileset: BOW_TOWER_UPGRADE_1_FILL_2 (3200401)
Loaded Tileset: STONE_WALL_GATE_NS (4010001)
Loaded Sound: HIT_SWEETENER_FEMALE
Loaded Tileset: ANCILLARY_UPGRADE_3_FILL_4 (2760801)
Loaded Tileset: TURNIPS_COLLECTED (111601)
Loaded Tileset: BOWYER (2330001)
Loaded Tileset: BARRACKS_FILL_3 (3930601)
Loaded Tileset: FLOWERS_WHITE (131201)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_CONSTRUCTION_PHASE_5 (2121801)
Loaded Tileset: CRYSTAL_HARVESTRY_ABANDONED (2152201)
Loaded Tileset: SMALL_FOUNTAIN_FILL_4 (3130801)
Loaded Sound: DEATH_MALE
Loaded Tileset: LUMBER_MILL_FILL_1 (2000201)
Loaded Tileset: TOOLSMITHY_FILL_4 (2520801)
Loaded Tileset: TENT (2040001)
Loaded Tileset: ESSENCE_COLLECTOR_FILL_1 (2130201)
Loaded Tileset: BALLISTA_TOWER_FILL_3 (3470601)
Loaded Tileset: WATER_PURIFIER_UPGRADE_1_FILL_4 (3160801)
Loaded Tileset: WATER_PURIFIER_UPGRADE_2_FILL_3 (3170601)
Loaded Tileset: FARM_FILL_4 (2060801)
Loaded Tileset: KITCHEN_FILL_4 (2500801)
Loaded Tileset: CASTLE_8 (2650001)
Loaded Tileset: CARROTS_COLLECTED (110401)
Loaded Sound: DEATH_FEMALE
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401)
Loaded Tileset: BOW_TOWER_UPGRADE_1_FILL_3 (3200601)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_CONSTRUCTION_PHASE_4 (2121601)
Loaded Tileset: SMALL_SHACK (2030001)
Loaded Tileset: LUMBER_SHACK (2010001)
Loaded Sound: THUNDER
Loaded Tileset: CRYSTAL_HARVESTRY_FILL_1 (2150201)
Loaded Tileset: WELL_UPGRADE_1_FILL_2 (3050401)
Loaded Tileset: OUTPOST (3960001)
Loaded Tileset: MINING_FACILITY (2090001)
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (101401)
Loaded Tileset: CRYSTAL_MOTIVATOR (2170001)
Loaded Tileset: CRYSTILLERY_FILL_3 (2140601)
Loaded Tileset: ARMORSMITHY_CONSTRUCTION_PHASE_5 (2531801)
Loaded Tileset: STONE_CUTTERY_FILL_4 (2100801)
Loaded Tileset: CLINIC (2490001)
Map Module: 16255
Map Bottom FBO: 62
Map Middle FBO: 26
Map Top FBO: 6
Road Module: 70
Map AI Module: 18
Mini Map Module: 84
Resource Module: 52
Transition Module: 0
Loaded Sound: PLACE_OBJECT
Shadow Module: 256
Lighting Module: 22
Projectile Module: 0
Missile Module: 1
Particle Module: 43
Collision Module: 18
Depth Module: 6
Object Module: 87
Background Module: 0
Mob Module: 74
MobJob Module: 0
Essence Module: 1
Spawn Module: 0
Influence Module: 6
Weather Module: 1
Work Selection Module: 33
Waypoint Module: 0
Data Module: 8
Help Module: 1
Resource Module Sync: 5
Object Module Sync: 209
Mob Module Sync: 16
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 107
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
TOTAL TIME: 24406
Loaded Sound: GRAB
Thu Sep 07 08:29:25 GMT-03:00 2017 ERROR:null
java.lang.NullPointerException
at rtr.mobs.ai.AIBase.requestPath(AIBase.java:351)
at rtr.mobs.ai.AICombatBuildings.attackBuilding(AICombatBuildings.java:201)
at rtr.mobs.ai.AICombatBuildings.execute(AICombatBuildings.java:93)
at rtr.mobs.MobBase.update(MobBase.java:3547)
at rtr.mobs.MobModule.update(MobModule.java:472)
at rtr.states.PlayState.update(PlayState.java:318)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:118)
at rtr.system.Launcher.main(Launcher.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Sep 07 08:29:25 GMT-03:00 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:118)
at rtr.system.Launcher.main(Launcher.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Exception in thread "Thread-6" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGenBuffers(IJ)V
at org.lwjgl.openal.AL10.nalGenBuffers(Native Method)
at org.lwjgl.openal.AL10.alGenBuffers(AL10.java:1019)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:672)
at org.newdawn.slick.Sound.<init>(Sound.java:91)
at rtr.SoundModule.loadSound(SoundModule.java:268)
at rtr.SoundModule.run(SoundModule.java:542)
at java.lang.Thread.run(Thread.java:745)

 


  • 0

#2 Rayvolution

Rayvolution
  • Developer
  • 1,907 posts
  • Pip
  • Steam ID:Rayvolution
  • LocationTexas

Posted 07 September 2017 - 05:54 PM

I believe I've fixed this in InDev 28, but it's a tough one to duplicate.

 

I can probably "fix" your save for you and return it if you like. If so, launch the game, go to the profile select screen, click the arrow next to your profile, click "Dev request" and then click upload. :)

 

Also, if your profile name is different than your username, let me know so I can find it easier.

 

If you don't care about starting over, no worries. This should be fixed next patch. :)


  • 0
Rise to Ruins Developer

#3 higarian

higarian
  • Members
  • 2 posts
  • Pip

Posted 07 September 2017 - 06:41 PM

well, i tried open and close several times and it worked. Maybe the far cry 3 guy was wrong after all... Maybe i shouldn't did that because we dont have a bug to analyse anymore.


  • 0





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users