The "Should we allow more direct control" post today made me think of something that I really, really think should have much less direct control: Roads.
Building, upgrading, and maintaining roads is a total pain, especially in a large village. It's crazy - a large percentage of my game time is spent literally poring over the map searching for more individual tiles that now can be upgraded, or that now need to be maintained. Not to be overly critical, but honestly, it's not at all fun; it's a laborious chore.
And in a more theoretical, less practical sense, it doesn't really seem to make much sense given the "You don't have direct control" ethos that leads to decisions like "You can't tell the villagers what to store in what buildings". It seems like the polar opposite of that - I mean, really, this supposedly indirect god has to tell villagers "Looks like that particular square yard of log path can be upgraded to stone now!"?
I suggest that waymakers don't really need direct control at all. They could just autonomously build, upgrade, and maintain roads based upon where people actually walk.
If you want, you could still allow direct control of them for the rare edge cases where you want to do something like build a road in advance of it being a useful/used road. Or in case there is someone somewhere out there who actually enjoys dealing with roads as they are today. But I dunno, something like an "OK, waymakers, do your thing now" on/off switch would, I feel, be a huge improvement to the game.