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[InDev 26d | Win 10] Crash on starting map
2 replies to this topic - Started By mazterlith, Jul 05 2017 10:56 PM

#1 mazterlith

mazterlith
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Posted 05 July 2017 - 10:56 PM

Rise to Ruins InDev 26d
Operating System: Windows 8.1
GPU Drivers: aticfx64
GPU Driver Version: 8.17.10.1534
Maximum JVM Memory: 3628MB
Display Mode: Windowed
 
Wed Jul 05 21:39:08 PDT 2017 INFO:Slick Build #237
Wed Jul 05 21:39:08 PDT 2017 INFO:LWJGL Version: 2.9.3
Wed Jul 05 21:39:08 PDT 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Wed Jul 05 21:39:08 PDT 2017 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Wed Jul 05 21:39:09 PDT 2017 INFO:Starting display 1820x880
Wed Jul 05 21:39:09 PDT 2017 INFO:Use Java PNG Loader = true
Wed Jul 05 21:39:09 PDT 2017 INFO:Controllers not available
Wed Jul 05 21:39:11 PDT 2017 INFO:Initialising sounds..
Wed Jul 05 21:39:11 PDT 2017 INFO:- Sound works
Wed Jul 05 21:39:11 PDT 2017 INFO:- 64 OpenAL source available
Wed Jul 05 21:39:11 PDT 2017 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Sound: DISSOLVE
Resetting SPLASH
Loaded Sound: FLAME_FIRE
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Sound Module: 0
Loaded Tileset: GRASS_GREEN (10001)
Loaded Tileset: TREES_GREEN (30001)
Loaded Sound: FIRE_BLAST_FIRE
Loaded Tileset: WATER (40001)
Loaded Tileset: TREES_GREEN_ACCENT (30201)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: GRASS_GREEN_ACCENT (10201)
Loaded Tileset: ROCK_GRAY (60001)
Loaded Sound: FIRE_BLAST_HIT
Loaded Tileset: GRAVEL_GRAY (20001)
Loaded Tileset: DIRT_BROWN (401)
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201)
Loaded Tileset: ROCK_GRAY_ACCENT (60201)
Loaded Tileset: CARROTS (110001)
Loaded Tileset: DIRT_BROWN_ACCENT (601)
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001)
Loaded Sound: PHANTNOM_DART_HIT
Loaded Tileset: CRYSTAL_BLUE (100801)
Loaded Tileset: FLOWERS_WHITE (131201)
Loaded Tileset: ANCIENT_RADIANCE_POOL_ABANDONED (2312201)
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001)
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401)
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Tileset: SAND_TAN (70001)
Loaded Sound: SPRAY_BULLET_HIT
Loaded Tileset: SAND_TAN_ACCENT (70201)
Loaded Tileset: CACTUS_GREEN (150001)
Loaded Tileset: SANDSTONE_TAN (120001)
Loaded Tileset: CACTUS_GREEN_ACCENT (150201)
Loaded Sound: MINING
Loaded Tileset: TREES_GREEN_COLLECTED (30801)
Loaded Tileset: WALL_WOOD_BASIC (1020001)
Loaded Tileset: TENT_ABANDONED (2042201)
Loaded Tileset: LOG_PATH (3002001)
Loaded Tileset: LUMBER_SHACK_ABANDONED (2012201)
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001)
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001)
Loaded Sound: STORE_ITEM
Loaded Tileset: PATH (3000001)
Loaded Tileset: BOW_TOWER_ABANDONED (2322201)
Loaded Tileset: SMALL_WOOD_STORAGE_ABANDONED (2252201)
Loaded Tileset: TREES_GREEN_DEAD (33001)
Loaded Tileset: CARROTS_ACCENT (110201)
Loaded Tileset: SMALL_FARM_ABANDONED (2052201)
Loaded Tileset: LOG_PATH_DEBRIS (3001001)
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001)
Loaded Tileset: SMALL_FOOD_STORAGE_ABANDONED (2212201)
Loaded Tileset: FLOWERS_PURPLE (131601)
Loaded Sound: WOOD_CHOP
Loaded Tileset: GRAVEL_RED (20801)
Loaded Tileset: ROCK_BROWN (61801)
Loaded Tileset: GRAVEL_RED_ACCENT (21001)
Loaded Tileset: ROCK_BROWN_ACCENT (62001)
Loaded Tileset: FARM_ABANDONED (2062201)
Loaded Tileset: ANCIENT_CULLIS_GATE_ABANDONED (2302201)
Map Module: 9524
Loaded Sound: BUILDING
Map Bottom FBO: 1201
Map Middle FBO: 592
Loaded Sound: HIT
Map Top FBO: 403
Road Module: 54
Mini Map Module: 145
Resource Module: 98
Transition Module: 0
Loaded Sound: HIT_WEAPON
Loaded Sound: HIT_TOOL
Shadow Module: 1128
Lighting Module: 62
Projectile Module: 0
Missile Module: 9
Particle Module: 100
Collision Module: 63
Depth Module: 62
Loaded Sound: HIT_SWEETENER
Ancient Radiance Pool has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Ancient Cullis Gate has been completed.
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Object Module: 680
Background Module: 0
Mob Module: 381
Loaded Sound: HIT_SWEETENER_MALE
MobJob Module: 0
Essence Module: 0
Resource Module Sync: 0
Object Module Sync: 45
Mob Module Sync: 31
Essence Module Sync: 0
Missile Module Sync: 9
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Applemeadow/traditional!
Loaded Sound: HIT_SWEETENER_FEMALE
TOTAL TIME: 16294
Loaded Sound: DEATH_MALE
ZOMBIE_CHILD NONE AI AI_START STEP 0 time to execute was high: 675
Loaded Sound: DEATH_FEMALE
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Applemeadow/traditional!
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Applemeadow/traditional!
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Loaded Sound: GRAB
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
Particle Module: 2657
Background Module: 0
Mob Module: 3
Loaded Sound: VILLAGER_LEVEL_UP
Help Module: 1
Resource Module Sync: 0
Mob Module Sync: 0
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
TOTAL TIME: 5686
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loading: Applemeadow
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Applemeadow/traditional!
Font Module: 0
Save Module: 0
Time save data failed to load, loading defaults!
Time Module: 0
Sound Module: 0
There was an error loading the map!
Wed Jul 05 21:40:01 PDT 2017 ERROR:null
java.lang.NullPointerException
at rtr.map.MapTilesLoader.getTileSetGID(MapTilesLoader.java:5156)
at rtr.map.MapModule.generateBlankMap(MapModule.java:1783)
at rtr.map.MapModule.loadPlayStandard(MapModule.java:194)
at rtr.ModuleBase.loadPlayTraditional(ModuleBase.java:166)
at rtr.ModuleBase.initLoad(ModuleBase.java:140)
at rtr.map.MapModule.initModule(MapModule.java:123)
at rtr.states.StateBase.loadState(StateBase.java:601)
at rtr.states.PlayState.loadState(PlayState.java:105)
at rtr.states.StateBase.update(StateBase.java:421)
at rtr.states.PlayState.update(PlayState.java:279)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:115)
at rtr.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Wed Jul 05 21:40:01 PDT 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:115)
at rtr.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 
Just noticed the dump says Windows 8.1, but I have Windows 10 Home
 
Deleted old, outdated profile, made new one
 
Opened up Traditional Game Mode
 
Tried to start Applemeadow
 
Crash
 
Re-open
 
Click Worldmap
 
Tried to start Applemeadow
 
Crash
 
Was able to start on Arid River

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#2 Rayvolution

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Posted 06 July 2017 - 02:44 PM

Sadly, the map is corrupted. But you might have a backup if the corruption happened on save.

It should be in a folder similar to this:

\profiles\profileX\saves\worldMap\WorldMaps\<MapName>\

Inside will be a folder for each game mode, and if you have a backup, a backup folder (like traditionalBackup). Simply delete the current active folder, and rename the backup folder to it.

 


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Rise to Ruins Developer

#3 mazterlith

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Posted 06 July 2017 - 11:07 PM

So I deleted my profile, then it said I had a corrupted profile in place of that, then deleted that one, then it all worked. Weird.


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