Heyo, RaveN (aka Reed from discord) here .
I am going to do the same as Kiyalynn. All from me in one thread. I have a huge list of suggestions, improvements and things that I think could be done better.
I did not read other threads so excuse me if I suggested something that was already posted by someone else or discussed in another thread. I am new here and I will try to check all the recent threads soon =)
First - things that I find annoying:
Someone died, Nomads etc. I wish to be able to click on this:
so it takes me to the place where Nomads appeared, someone died etc. It would be very useful.
F4 - Hide UI
It should hide more, everything: building progress, low energy, pause icon, cursor tooltip, etc.
Why not? It's not bigger, all the types are 1x1 so it just should be possible.
Double paths, building overlapping
It should be possible to construct a building / place it when yellow zones are overlapping.
I noticed that there's also a red zone under the building itself so it would work this way:
You can place a building if it overlaps another building's yellow zone but not red.
It would let us make 1 tile wide paths between buildings (now it have to be 2 tile wide). The only thing that would have to be done is expanding the red zone under some of the buildings. There should be 1x1 or 2x1 red tile by entrances to prevent placing a wall so it's more realistic.
Here's an example:
No idea if anyone understood what I mean >
I know it may be added later. It's a must have thing!
Deleting buildings, walls
I have to click every tile of the wall to dismantle it. What about "hold and draw" just like with selecting things to harvest?
Windows and brush status
I wish it remembers the size of my brush, status of the log window (the one on the bottom, I have it smaller) so I don't have to minimize it every time I load the map. Would be cool but meh, not that much needed.
Map window for example, would be awesome.
Mess! Icons are too big, particle effects are not needed or could be reduced.
Same as with walls, why not?
Now the other things, bugs and things that should not work as they currently do.
They should not attack everything that's on their way. Monsters are fine but damn graveyards? Eww.
In my opinion, monsters killed by Nomands should not drop essence or whatever this green thing is called.
I don't like them. I wish monsters do not do them or they just disappear after some time, faster.
Fire monster spawners (pits) (forgot the damn name)
Can be shrekt by fireballs. Defeat fire with fire? No plz.
Hot when raining?
I am not sure how it works but my villagers are hot even when it's raining. They should not be or cool down a bit?
Building range reduced after placing a wall.
It's kinda stupid and sometimes cause villager to be unable to go outside to dismantle or finish the wall. I am not sure if this done on purpose but it's annoying.
I think it could be cool to have them, maybe wooden and also stone that could be built over the lava? (Idk how lava works, did not play on them ap with it yet). Bridges would be just cool in the map editor.
When hovering on those (especially in the editor):
Scrolling down = next page
It's ugly. So bright.
Buildings, fire pits etc. should generate light and it should be more yellow/orange. (I know they do right know but radius and color is bad). Light should be created just around the buildings and it should be animated, simulate the light of campfire - getting brighter and darker if you know what I mean.
Taking from Limbo
Even when it's empty, it uses the energy aka influence. It takes it from the blue bar but you get nothing.
Editor - hole
Once created it's impossible to erase it. Easy way to mess up the map.
ctrl+y, ctrl+z to redo/undo?
That's it for now. There is probably some stuff I forgot and much more I did not discover yet so expect more soon. Thanks.