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InDev 26d - The Tiny Tweaks Update - Released!
1 reply to this topic - Started By Rayvolution, Jun 26 2017 01:00 PM

#1 Rayvolution

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Posted 26 June 2017 - 01:00 PM

InDev 26d is now released, and likely the final patch in the InDev 26 series. InDev 27 is already under heavy development, but these are just some small quality of life changes and adjustments (mostly from your feedback) I decided to slip in a bit early. Most of these changes were slated for InDev 27 Unstable 1, but there wasn't much reason to hold them back from you guys. So here they are!

If you're looking for the behemoth sized InDev 26 change logs a few weeks ago, check out this post.

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 26d Change Log

AI Changes
  • Improved farmer AI, they will now tend and water crops more often.
  • Fixed an issue where cooks would stop making rations if the ration count was greater than the population count.
  • Fixed the over harvesting of dirty water when there was no where to store it.
  • Rearranged the water job priorities to make keeping the water purifier stocked more important than refining clean water buckets.
Miscellaneous Changes
  • Minimap can now be toggled to a 2x size.
  • Nomads are now cyan colored dots on the minimap.
  • Added the new official Discord server links to the game's main menu.

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Rise to Ruins Developer

#2 8uur

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Posted 27 June 2017 - 11:04 AM

Wonderful qoa fixes. 

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