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Bloody, Bloody Hell!
2 replies to this topic - Started By Rayvolution, Jul 18 2014 04:11 PM

#1 Rayvolution

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Posted 18 July 2014 - 04:11 PM

Work on the play mode has finally started as of yesterday! Currently I am working on some of the old systems that were designed before I started working on the map editor and tile engine. A lot has changed (code wise) since I originally developed my particle collision system, so some stuff had to be updated and overhauled to be brought up to speed.

I've rewritten a large chunk of the collision system, and brought back in the blood particles. Here's a couple of screenshots of the blood spewed all over the place. ;)

Shot one and two show off the pixel collision map, every tile in the game that has a collision has one of these maps. They're color coded so the particles that hit them know what direction to drip down or bounce around! I've spent a majority of today redrawing/tweaking them. :)

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The other two are just fun bloody messes to look at!

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Rise to Ruins Developer

#2 Drenius

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Posted 18 July 2014 - 05:46 PM


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#3 magnias

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Posted 19 July 2014 - 06:26 AM

Nice :D

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