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crash! 22e-dev
1 reply to this topic - Started By Odondon, Oct 16 2016 08:09 AM

#1 Odondon

Odondon
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Posted 16 October 2016 - 08:09 AM

that's pretty it.

Profile:

https://www.dropbox....ofiles.zip?dl=0

Retro-Pixel Castles InDev 22e
Operating System: Windows 8.1
GPU Drivers: igdumdim64
GPU Driver Version: 10.18.15.4256
Maximum JVM Memory: 1796MB
Display Mode: Full Screen
 
Sun Oct 16 16:49:59 IDT 2016 INFO:Slick Build #237
Sun Oct 16 16:50:00 IDT 2016 INFO:LWJGL Version: 2.9.3
Sun Oct 16 16:50:00 IDT 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Sun Oct 16 16:50:00 IDT 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Sun Oct 16 16:50:04 IDT 2016 INFO:Starting display 1920x1080
Sun Oct 16 16:50:04 IDT 2016 INFO:Use Java PNG Loader = true
Sun Oct 16 16:50:05 IDT 2016 INFO:Controllers not available
Sun Oct 16 16:50:09 IDT 2016 INFO:Initialising sounds..
Sun Oct 16 16:50:09 IDT 2016 INFO:- Sound works
Sun Oct 16 16:50:09 IDT 2016 INFO:- 64 OpenAL source available
Sun Oct 16 16:50:09 IDT 2016 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 159
Map Bottom FBO: 506
Map Middle FBO: 349
Map Top FBO: 340
Road Module: 3
Mini Map Module: 61
Limbo resource save data failed to load, loading defaults!
Resource Module: 45
Transition Module: 0
Shadow Module: 2168
Lighting Module: 126
Projectile Module: 0
Missile Module: 17
Particle Module: 64
Collision Module: 1231
Depth Module: 361
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Ancient Cullis Gate has been completed.
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Object Module: 393
Background Module: 0
Sound Module: 0
Mob Module: 332
Essence Module: 0
Weather Module: 0
Resource Module Sync: 0
Object Module Sync: 8
Mob Module Sync: 16
Essence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 8583
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 3216
Background Module: 0
Sound Module: 0
Mob Module: 7
Help Module: 40
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 5803
Loading: QuietForest
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 204
Map Bottom FBO: 142
Map Middle FBO: 46
Map Top FBO: 17
Road Module: 60
Map AI Module: 19
Mini Map Module: 12
Resource Module: 60
Transition Module: 0
Shadow Module: 744
Lighting Module: 102
Projectile Module: 0
Missile Module: 0
Particle Module: 109
Collision Module: 20
Depth Module: 9
Object Module: 96
Background Module: 0
Sound Module: 0
Mob Module: 73
MobJob Module: 0
Essence Module: 1
Spawn Module: 0
Influence Module: 6
Weather Module: 0
Work Selection Module: 45
Data Module: 34
Help Module: 0
Resource Module Sync: 24
Object Module Sync: 224
Mob Module Sync: 13
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 6598
Gideon Archer mated with Kate Archer!
Julia Bubniak mated with Travis Bubniak!
Paula Burgunder mated with Ariel Burgunder!
Paula Burgunder is pregnant!
Paula Burgunder has leveled up to 11 and gained 22 STR 13 DEX and 15 INT
Raven Jackson has leveled up to 16 and gained 18 STR 17 DEX and 15 INT
Kendall Henrietta mated with Gal Henrietta!
Christopher O'Malley has leveled up to 15 and gained 20 STR 16 DEX and 14 INT
Rowena Henrietta mated with Jack Henrietta!
Franklin Burgunder mated with Steffi Burgunder!
Queen Burgunder has leveled up to 9 and gained 17 STR 19 DEX and 14 INT
Jennifer Beals has grown up!
Jennsen Down mated with Mordyr Down!
Frank O'Malley mated with Sandra O'Malley!
Daniel Shaw has grown up!
Jonathan Archer has leveled up to 15 and gained 19 STR 16 DEX and 15 INT
Mike O'Malley mated with Lacey O'Malley!
Sun Oct 16 16:55:33 IDT 2016 ERROR:null
java.lang.NullPointerException
at rpc.mobs.ai.AIEquipResourceInBuilding.execute(AIEquipResourceInBuilding.java:151)
at rpc.mobs.MobBase.update(MobBase.java:2903)
at rpc.mobs.MobModule.update(MobModule.java:391)
at rpc.states.PlayState.update(PlayState.java:266)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:118)
at rpc.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Sun Oct 16 16:55:33 IDT 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:118)
at rpc.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

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#2 Rayvolution

Rayvolution
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Posted 16 October 2016 - 09:53 AM

This ones a known issue, but I'm still trying to hammer it out.

 

Thanks for the profile! It'll help out quite a bit. Hopefully I can have it fixed before InDev 23 is released. :)


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