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[Release 1b / Windows] - Construction over 100%, x/-1 storage
Tiberiumkyle - Jan 06 2020 01:37 PM
Just a quick question about the "Key Features" category
Tiberiumkyle - Jan 03 2020 03:46 PM
Every baby step brings us a little closer to alpha! yaay!
(From left to right)
Shot 1 - A debug display of the resource values of the terrain
Shot 2 - Experimenting with "exhausted" resource areas (The tree stumps)
Shot 3 and 4 - An example of the gathering priority system, color coded for the user to easily see whats next to be worked on. Entities will do their best to try to gather the first, to last thing you select.