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[Nov 15 2019 Release 1B / Windows] - Frequent Crash on Starting Map
Tiberiumkyle - Nov 17 2019 06:08 PM
Every baby step brings us a little closer to alpha! yaay!
(From left to right)
Shot 1 - A debug display of the resource values of the terrain
Shot 2 - Experimenting with "exhausted" resource areas (The tree stumps)
Shot 3 and 4 - An example of the gathering priority system, color coded for the user to easily see whats next to be worked on. Entities will do their best to try to gather the first, to last thing you select.