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New Build and A Confirmed Price!

PRICE IS NOW CONFIRMED AT $14.99 ON STEAM!
If you're interested in getting a copy, you can also check out the already-funded kickstarter that still has about two weeks left, there are many tiers that offer a free copy of the game that are much lower than the $14.99 pricepoint Steam has authorized. :)

NEW STABLE BUILD RELEASED!
The latest and greatest build has finally been released! This build features a ton of tuneups, bug fixes, runs faster, uses less memory and it much more stable! Woot!

Full Changelog:
- Overall load speed increased by about 25-30% (More on lower end machines)
- Villagers no longer attempt to grab resources that are on a blocked tile.
- Fixed a bug that would cause farmers to stop farming entirely.
- Resources are now pushed out of the way if you attempt to build something on top of them.
- Added Children. They are not allowed to work, but will eventually grow into adult villagers. They inherit stats/experience from their parents when born.
- Hovering over "total population" on the top GUI now shows how many adults and children you have.
- Zooming added, you can now zoom between 1x and 8x zoom with the + and - key on your numpad. (Last build was locked at 3x)
- The interface GUI is now set to 2x scaling (Last build was 3x)
- Minimap colors rebalanced, and the minimap renders faster.
- Shadows generate much faster now.
- Lighting style changed, now more retro-like. Also renders faster.
- Created proper launcher files/executable for Windows, Mac and Linux.
- Patched a crash related to lighting values dropping below 0.
- Fixed a crash related to villagers trying to do mate related AI functions and their mate dies before the action is completed.
- Fixed a crash that would fire when a villager is starving to death and looking for food.
- Farmers now distribute food more evenly.
- Builders now build from first to last, not everything all at once.
- Many other tiny bug fixes and tweaks.
Hotfix:
10-14-2014b
- Fixed Info tab text inputs in the map editor.
- Fixed odd issue where map wouldn't center correctly in the map editor.
- Added a new setting in settings.properties to change the interface scaling factor, called interfaceScale. (Higher = larger)

You can fetch the latest copy of the game here.



Screenshots from the new build on a WIP map made by Dragonisser.
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11 Comments

Super sweeeet

 

Edit: The gui seems really small and a couple of the close-up zoom levels seem fairly redundant, the bug fixes are very nice though!

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Super sweeeet
 
Edit: The gui seems really small and a couple of the close-up zoom levels seem fairly redundant, the bug fixes are very nice though!


The GUI will be adjustable in the future. :)
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The GUI will be adjustable in the future. :)

 

Yay! I'm fairly blind so I like everything large xD

 

Oh, and when I loaded up Dragon's map I was like 'where's the map? I just see stars' and had to scroll a little bit to find it. Probably need to set it where it starts in the middle of a map when it loads. lol

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Yay! I'm fairly blind so I like everything large xD
 
Oh, and when I loaded up Dragon's map I was like 'where's the map? I just see stars' and had to scroll a little bit to find it. Probably need to set it where it starts in the middle of a map when it loads. lol


Yeah, the map sets itself to the position where the mapper last saved. Guess Dragon was stargazing. :P
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Yeah, the map sets itself to the position where the mapper last saved. Guess Dragon was stargazing. :P

 

lol are you sure? It always sets me to the very bottom right corner. Also, I noticed I can't edit anything in the 'change or view map information'(in map editor, not first creating) and is the map in the main menu more zoomed out than in the last version? You should probably keep that one high zoomed just for effect.

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lol are you sure? It always sets me to the very bottom right corner. Also, I noticed I can't edit anything in the 'change or view map information'(in map editor, not first creating) and is the map in the main menu more zoomed out than in the last version? You should probably keep that one high zoomed just for effect.


oh yay, new bugs. :P

yeah, I think this is a side effect of the new scaling system. I'll put it on the list to fix.

EDIT: Both issues are resolved now. I'll release a hot fix shortly. :)
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Yay confirmed price!

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Hotfix:
10-14-2014b
- Fixed Info tab text inputs
- Fixed odd issue where map wouldn't center correctly in the map editor.
- Added a new setting in settings.properties to change the interface scaling factor, called interfaceScale. (Higher = larger)

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Hotfix:
10-14-2014b
- Fixed Info tab text inputs
- Fixed odd issue where map wouldn't center correctly in the map editor.
- Added a new setting in settings.properties to change the interface scaling factor, called interfaceScale. (Higher = larger)

Yaaaaaay, the starting at the bottom right was annoying :P Also so happy to see a new build!! Thanks ray!

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Yay :3 Thanks for adding the map. I wasn't really star gazing but when i make the screenshots, i don't want the selection on it thats why i accidentally saved at the stars xD I'm going to take a look over it again and change the problem ^^

 

 

Uploaded v 3.1 ^^

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Very nice new build and gui size is perfect for me :)

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