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Bloody, Bloody Hell!

Work on the play mode has finally started as of yesterday! Currently I am working on some of the old systems that were designed before I started working on the map editor and tile engine. A lot has changed (code wise) since I originally developed my particle collision system, so some stuff had to be updated and overhauled to be brought up to speed.

I've rewritten a large chunk of the collision system, and brought back in the blood particles. Here's a couple of screenshots of the blood spewed all over the place. ;)

Shot one and two show off the pixel collision map, every tile in the game that has a collision has one of these maps. They're color coded so the particles that hit them know what direction to drip down or bounce around! I've spent a majority of today redrawing/tweaking them. :)

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The other two are just fun bloody messes to look at!


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Enjoy!
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2 Comments

RAY! NO! WHAT DID YOU DO TO THEM?!

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Nice :D

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