Jump to content


  • Please log in to reply
[InDev 30e / Windows 7 x64] Crashed to desktop while taking a screenshot
No replies to this topic - Started By IceKube, Jul 10 2018 05:44 PM

#1 IceKube

IceKube
  • Members
  • 1 posts
  • Pip

Posted 10 July 2018 - 05:44 PM

OS: Windows 7 - 64 bits

Java version: 1.8.0_161

CPU: Intel core i5 4670
GPU: NVIDIA GeForce GTX 750 Ti (2GB)
RAM: 16 GB
 
Description:
The game crashed to desktop as soon as I finished using the snipping tool to take a screenshot of the difficulty settings (I wanted to show the nightmare difficulty description to a friend, see image below). This occurred during my first attempt to play the game.
 
PLgSKgT.png
 
Note: I seriously believe this isn't a priority, but in case you want to take a look at it, it's here.
 
Last, but not least... The log:
Base settings file no longer valid, resetting!
Failed to load graphics properties file, resetting to default!
Thread Pool Size: 4

Rise to Ruins InDev 30e
Operating System: Windows 7
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 21.21.13.7849
Maximum JVM Memory: 3621MB
Display Mode: Windowed

Tue Jul 10 23:07:09 BST 2018 INFO:Slick Build #237
Tue Jul 10 23:07:09 BST 2018 INFO:LWJGL Version: 2.9.3
Tue Jul 10 23:07:09 BST 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jul 10 23:07:09 BST 2018 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Tue Jul 10 23:07:11 BST 2018 INFO:Starting display 1820x880
Tue Jul 10 23:07:12 BST 2018 INFO:Use Java PNG Loader = true
Tue Jul 10 23:07:12 BST 2018 INFO:Controllers not available
Tue Jul 10 23:07:12 BST 2018 INFO:Initialising sounds..
Tue Jul 10 23:07:12 BST 2018 INFO:- Sound works
Tue Jul 10 23:07:12 BST 2018 INFO:- 64 OpenAL source available
Tue Jul 10 23:07:12 BST 2018 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Sound: DISSOLVE
Loaded Sound: FLAME_FIRE
Loaded Sound: METEOR_FIRE
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Resetting SPLASH
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Converting map to new InDev 30 8 map layer system.
Loaded Sound: GRAB
Loaded Tileset: SAND_TAN (70001) Time: 139
Loaded Tileset: WATER (40001) Time: 69
Loaded Tileset: SANDSTONE_TAN (120001) Time: 62
Loaded Tileset: WATER_ACCENT (40201) Time: 82
Loaded Sound: DROP_RESOURCE
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 178
Loaded Tileset: CRYSTAL_RED (100001) Time: 81
Loaded Tileset: SANDSTONE_TAN_ACCENT (120201) Time: 72
Loaded Tileset: CACTUS_GREEN (150001) Time: 99
Loaded Tileset: TREES_BROWN_DEAD (33201) Time: 61
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 88
Loaded Sound: FULL_MOON_MAGIC
Loaded Tileset: WATER_PURIFIER (3152201) Time: 230
Loaded Tileset: SMALL_FOUNTAIN (3132201) Time: 138
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 170
Loaded Tileset: HOUSING (4642201) Time: 144
Loaded Sound: MAGIC_CLICK
Loaded Tileset: LOG_PATH (3002001) Time: 145
Loaded Tileset: BANISH_TOWER (3712201) Time: 58
Loaded Tileset: TREES_BROWN (30401) Time: 57
Loaded Tileset: WOOD_FENCE (1020001) Time: 64
Loaded Sound: LOOT_BOX_OPEN
Loaded Tileset: TREES_BROWN_ACCENT (30601) Time: 53
Loaded Tileset: TREES_BROWN_COLLECTED (31001) Time: 66
Loaded Tileset: PHANTOM_DART_TOWER (3832201) Time: 38
Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 43
Loaded Tileset: BALLISTA_TOWER (3472201) Time: 85
Loaded Tileset: LUMBER_SHACK (2012201) Time: 143
Loaded Sound: LOOT_BOX_LOCKED
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 104
Loaded Tileset: DOGGO_HOUSE (4192201) Time: 34
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 79
Loaded Tileset: SAND_RED (70801) Time: 119
Loaded Sound: HOLY_SOFT
Loaded Tileset: SAND_RED_ACCENT (71001) Time: 127
Loaded Tileset: SAND_BLACK (70401) Time: 135
Loaded Tileset: SANDSTONE_RED (121201) Time: 73
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 58
Loaded Tileset: SANDSTONE_RED_ACCENT (121401) Time: 57
Loaded Tileset: TAR (140001) Time: 81
Loaded Sound: HOLY_LOUD
Loaded Tileset: LAVA (50001) Time: 105
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 184
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 55
Loaded Tileset: ANCIENT_RADIANCE_POOL (2312201) Time: 66
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 173
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 75
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (3007001) Time: 98
Loaded Tileset: BOWYER (2332201) Time: 106
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 71
Loaded Tileset: STONE_WALL (1010001) Time: 193
Loaded Tileset: ATTRACT_TOWER (3652201) Time: 56
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 57
Loaded Sound: CORRUPTION
Loaded Tileset: ROCK_BLACK (61201) Time: 60
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 21
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 60
Loaded Tileset: FIRE_PIT (2112201) Time: 58
Loaded Sound: CORRUPTION_AMBIENT
Loaded Tileset: TAR_ACCENT (140201) Time: 86
Map Module: 5058
Map Bottom FBO: 311
Loaded Sound: ZOOM_WIND
Map Middle FBO: 241
Map Top FBO: 229
Road Module: 39
Mini Map Module: 56
Resource Module: 105
Transition Module: 0
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Shadow Module: 544
Lighting Module: 71
Projectile Module: 0
Missile Module: 6
Particle Module: 79
Collision Module: 67
Depth Module: 44
Object Module: 415
Background Module: 0
Loaded Sound: HIT_GENERIC
Mob Module: 649
MobJob Module: 1
Essence Module: 0
Weather Module: 0
Corruption Module: 3
Resource Module Sync: 1
Object Module Sync: 14
Mob Module Sync: 21
Essence Module Sync: 0
Missile Module Sync: 32
Loaded Sound: HIT_SWEETENER_GENERIC
Loaded Sound: IDLE_DOGGO
Loaded Sound: GET_HIT_DOGGO
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
TOTAL TIME: 11355
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_DEATH_OLD_AGE
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: WILHELM
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801) Time: 57
SLIME NONE AI AI_WANDER STEP 1 time to execute was high: 63
Profile settings file no longer valid, resetting!
Failed to load profile properties file, resetting to default!
Autosaved Limbo Creatures, took 8ms
Autosaved Limbo Resources, took 40ms
Autosaved Limbo Creatures, took 3ms
Autosaved Limbo Resources, took 41ms
Autosaved Limbo Creatures, took 6ms
Autosaved Limbo Resources, took 26ms
Autosaved Limbo Creatures, took 5ms
Autosaved Limbo Resources, took 16ms
Autosaved Limbo Creatures, took 3ms
Autosaved Limbo Resources, took 13ms
Autosaved Limbo Creatures, took 37ms
Autosaved Limbo Resources, took 14ms
Tue Jul 10 23:08:51 BST 2018 INFO:Starting display 1920x1012
Loaded Tileset: SANDSTONE_TAN_COLLECTED (120401) Time: 129
SLIME NONE AI AI_WANDER STEP 1 time to execute was high: 134
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1571
Background Module: 0
Mob Module: 13
Failed to load profile's tips. Resetting tips system!
Help Module: 0
Resource Module Sync: 0
Mob Module Sync: 0
java.lang.NullPointerException
	at rtr.gui.states.WorldMapGUIData.refreshData(WorldMapGUIData.java:187)
	at rtr.gui.states.worldmap.WorldMap.<init>(WorldMap.java:70)
	at rtr.gui.states.WorldMapGUIController.<init>(WorldMapGUIController.java:73)
	at rtr.states.WorldMapState.loadState(WorldMapState.java:52)
	at rtr.states.StateBase.update(StateBase.java:415)
	at rtr.states.WorldMapState.update(WorldMapState.java:104)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rtr.system.Game.launchGame(Game.java:119)
	at rtr.system.Launcher.main(Launcher.java:53)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Mob data for the limbo villagers failed to load!
TOTAL TIME: 4969
Tue Jul 10 23:36:17 BST 2018 ERROR:null
java.lang.NullPointerException
	at rtr.gui.states.worldmap.SystemPanel.render(SystemPanel.java:57)
	at rtr.gui.states.WorldMapGUIController.render(WorldMapGUIController.java:101)
	at rtr.states.WorldMapState.render(WorldMapState.java:88)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rtr.system.Game.launchGame(Game.java:119)
	at rtr.system.Launcher.main(Launcher.java:53)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Tue Jul 10 23:36:17 BST 2018 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rtr.system.Game.launchGame(Game.java:119)
	at rtr.system.Launcher.main(Launcher.java:53)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users