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Unexpected Crash (Win10/GTX1060/java 171)
4 replies to this topic - Started By blazingsky, Jun 09 2018 04:50 PM

#1 blazingsky

blazingsky
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Posted 09 June 2018 - 04:50 PM

Have played for maybe 10 hours on this most recent build when suddenly it has started crashing every few minutes.  Sometimes it would happen when I would try to upgrade a building, but mostly just moving around the map would cause the crash. I have more crash logs if you would like to see them.

Win10

GTX1060 with most recent drivers and overlay off

java 171
16gb ram

i5 6600k


Thread Pool Size: 4

Rise to Ruins InDev 30e
Operating System: Windows 8.1
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 3630MB
Display Mode: Windowed

Sat Jun 09 18:06:56 EDT 2018 INFO:Slick Build #237
Sat Jun 09 18:06:56 EDT 2018 INFO:LWJGL Version: 2.9.3
Sat Jun 09 18:06:56 EDT 2018 INFO:OriginalDisplayMode: 2560 x 1080 x 32 @60Hz
Sat Jun 09 18:06:56 EDT 2018 INFO:TargetDisplayMode: 2460 x 880 x 0 @0Hz
Sat Jun 09 18:06:57 EDT 2018 INFO:Starting display 2460x880
Sat Jun 09 18:06:57 EDT 2018 INFO:Use Java PNG Loader = true
Sat Jun 09 18:06:57 EDT 2018 INFO:Controllers not available
Sat Jun 09 18:06:57 EDT 2018 INFO:Initialising sounds..
Sat Jun 09 18:06:57 EDT 2018 INFO:- Sound works
Sat Jun 09 18:06:57 EDT 2018 INFO:- 64 OpenAL source available
Sat Jun 09 18:06:57 EDT 2018 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Resetting SPLASH
Loaded Sound: MAGIC_HIT
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Converting map to new InDev 30 8 map layer system.
Loaded Sound: MAGIC_BANISH
Loaded Tileset: SAND_TAN (70001) Time: 105
Loaded Tileset: TREES_BROWN (30401) Time: 71
Loaded Tileset: WATER (40001) Time: 45
Loaded Tileset: SANDSTONE_TAN (120001) Time: 85
Loaded Sound: MAGIC_RECALL
Loaded Tileset: GRASS_EMERALD_GREEN (10801) Time: 102
Loaded Tileset: WATER_ACCENT (40201) Time: 68
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 104
Loaded Tileset: CARROTS (110001) Time: 79
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: TREES_BROWN_ACCENT (30601) Time: 59
Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (11001) Time: 117
Loaded Tileset: CACTUS_GREEN (150001) Time: 65
Loaded Tileset: TREES_BROWN_DEAD (33201) Time: 46
Loaded Sound: MAGIC_HEAL
Loaded Tileset: FARM (2062201) Time: 130
Loaded Tileset: CRYSTAL_RED (100001) Time: 28
Loaded Tileset: SANDSTONE_TAN_ACCENT (120201) Time: 50
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 83
Loaded Sound: MAGIC_ZAP
Loaded Tileset: LOG_PATH (3002001) Time: 87
Loaded Tileset: WOOD_FENCE (1020001) Time: 45
Loaded Tileset: RAIN_CATCHER (3072201) Time: 48
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 49
Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 36
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Tileset: TREES_BLUE (31801) Time: 60
Loaded Tileset: STONE_WALL (1010001) Time: 44
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 10
Loaded Tileset: LUMBER_SHACK (2012201) Time: 88
Loaded Tileset: TREES_BLUE_ACCENT (32001) Time: 47
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 46
Loaded Sound: DISSOLVE
Loaded Tileset: ROCK_GRAY (60001) Time: 47
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 24
Loaded Tileset: POTATOES (110601) Time: 65
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 47
Loaded Tileset: TREES_BLUE_DEAD (33601) Time: 47
Loaded Tileset: BULLET_TOWER (2182201) Time: 33
Loaded Tileset: WOOD_FENCE_GATE_NS (3992201) Time: 26
Loaded Sound: FLAME_FIRE
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 82
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 80
Loaded Tileset: WOOD_FENCE_GATE_WE (4002201) Time: 27
Loaded Tileset: TURNIPS (111201) Time: 67
Loaded Sound: METEOR_FIRE
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 48
Loaded Tileset: FOOD_STORAGE (2222201) Time: 77
Loaded Tileset: HOUSING (4642201) Time: 96
Loaded Sound: METEOR_HIT
Loaded Tileset: CRYSTAL_HARVESTRY (2152201) Time: 160
Loaded Tileset: GRAVEL_GRAY (20001) Time: 100
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 99
Map Module: 3091
Loaded Sound: PHANTNOM_DART_FIRE
Map Bottom FBO: 261
Loaded Sound: PHANTNOM_DART_HIT
Map Middle FBO: 172
Map Top FBO: 147
Road Module: 31
Mini Map Module: 28
Loaded Sound: SPRAY_BULLET_FIRE
Resource Module: 27
Transition Module: 0
Loaded Sound: SPRAY_BULLET_HIT
Loaded Sound: MINING
Shadow Module: 484
Lighting Module: 63
Projectile Module: 0
Missile Module: 8
Particle Module: 19
Collision Module: 45
Depth Module: 13
Loaded Sound: STORE_ITEM
Object Module: 440
Background Module: 0
Loaded Sound: WOOD_CHOP
Mob Module: 427
MobJob Module: 0
Essence Module: 0
Weather Module: 1
Corruption Module: 2
Resource Module Sync: 1
Object Module Sync: 1
Mob Module Sync: 18
Essence Module Sync: 0
Missile Module Sync: 18
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Loaded Sound: THUNDER
TOTAL TIME: 6656
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Loaded Sound: LOOT_BOX_LOCKED
Loaded Sound: HOLY_SOFT
Loaded Sound: HOLY_LOUD
Loaded Sound: CORRUPTION
Loaded Sound: CORRUPTION_AMBIENT
Loaded Sound: ZOOM_WIND
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Loaded Sound: HIT_GENERIC
Loaded Sound: HIT_SWEETENER_GENERIC
Loaded Sound: IDLE_DOGGO
Loaded Sound: GET_HIT_DOGGO
Loaded Sound: HIT_SWEETENER_DOGGO
Particle Module: 1406
Background Module: 0
Mob Module: 10
Help Module: 0
Resource Module Sync: 0
Mob Module Sync: 0
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_DEATH_OLD_AGE
Loaded Sound: VILLAGER_BIRTH
TOTAL TIME: 3590
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Sat Jun 09 18:07:16 EDT 2018 INFO:Starting display 2560x1001
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: WILHELM
Loading: Clearland
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Tileset: GRASS_GREEN (10001) Time: 105
Loaded Tileset: TREES_GREEN (30001) Time: 45
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 97
Loaded Tileset: WATER_FROZEN (42001) Time: 64
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 46
Loaded Tileset: WATER_FROZEN_ACCENT (42201) Time: 79
Loaded Tileset: DIRT_BROWN (401) Time: 99
Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 99
Loaded Tileset: FLOWERS_BLUE (130401) Time: 62
Loaded Tileset: LOOT_BOX (4630001) Time: 21
Loaded Tileset: CRYSTAL_BLUE (100801) Time: 29
Loaded Tileset: FLOWERS_BLUE_ACCENT (130601) Time: 63
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001) Time: 46
Loaded Tileset: SAND_BLACK (70401) Time: 100
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 99
Loaded Tileset: TREES_GREEN_DEAD (33001) Time: 48
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 62
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 47
Loaded Tileset: BOW_TOWER_UPGRADE_2 (3210801) Time: 50
Loaded Tileset: ANCILLARY_UPGRADE_2 (2750801) Time: 151
Loaded Tileset: FARM_UPGRADE_2 (4620201) Time: 114
Loaded Tileset: BALLISTA_TOWER (3470001) Time: 52
Loaded Tileset: BOW_TOWER_UPGRADE_1 (3201401) Time: 51
Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001) Time: 82
Loaded Tileset: CRYSTAL_STORAGE (2240801) Time: 74
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 82
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (2830801) Time: 135
Loaded Tileset: OUTPOST (3960001) Time: 31
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 91
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (2890401) Time: 78
Loaded Tileset: BOW_TOWER (2322201) Time: 33
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (101601) Time: 49
Loaded Tileset: PATH (3000001) Time: 83
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_ICE (3581001) Time: 48
Loaded Tileset: BARRACKS (3932201) Time: 88
Loaded Tileset: MINERAL_STORAGE_UPGRADE_1 (4410201) Time: 138
Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (3450001) Time: 33
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (2870801) Time: 71
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (2950801) Time: 74
Loaded Tileset: CRYSTAL_MOTIVATOR (2170001) Time: 25
Loaded Tileset: BARRACKS_UPGRADE_2 (3950601) Time: 90
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (4880201) Time: 82
Loaded Tileset: ANCILLARY_UPGRADE_1 (2741201) Time: 117
Loaded Tileset: CORRUPTION (160001) Time: 90
Loaded Tileset: FORGE_UPGRADE_1 (2980401) Time: 114
Loaded Tileset: ANCILLARY (2730601) Time: 181
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (2810801) Time: 83
Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 47
Loaded Tileset: ROCK_STORAGE_UPGRADE_4 (4530801) Time: 72
Loaded Tileset: CLINIC_UPGRADE_1 (3420801) Time: 75
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_2 (4290801) Time: 69
Loaded Tileset: POTATOES_COLLECTED (111001) Time: 63
Loaded Tileset: ROCK_TUMBLER_UPGRADE_2 (2930801) Time: 76
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (4710601) Time: 77
Loaded Tileset: CASTLE_14 (2710001) Time: 113
Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 68
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 28
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (4770801) Time: 23
Loaded Tileset: DOGGO_HOUSE (4190001) Time: 27
Loaded Tileset: FLOWERS_RED (130001) Time: 64
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (102601) Time: 46
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (4350601) Time: 69
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (4790001) Time: 23
Loaded Tileset: HOUSING_UPGRADE_2_STANDARD (4700401) Time: 72
Loaded Tileset: KITCHEN_UPGRADE_2 (3410801) Time: 66
Loaded Tileset: ESSENCE_COLLECTOR (2130601) Time: 18
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (2480801) Time: 26
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (4720601) Time: 156
Loaded Tileset: AMMO_STORAGE_UPGRADE_2 (4210601) Time: 66
Loaded Tileset: FOOD_STORAGE_UPGRADE_1 (4320601) Time: 68
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (2470801) Time: 24
Loaded Tileset: TOOLSMITHY_UPGRADE_1 (3020801) Time: 75
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_2 (4250401) Time: 71
Loaded Tileset: MARKETPLACE_UPGRADE_2 (4600401) Time: 217
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (2410001) Time: 43
Loaded Tileset: ARMORSMITHY_UPGRADE_1 (2960401) Time: 115
Loaded Tileset: ROCK_BLACK (61201) Time: 49
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (3090201) Time: 38
Loaded Tileset: GOLD_STORAGE (4360001) Time: 154
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (3510801) Time: 50
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (2401801) Time: 28
Loaded Tileset: BOTTLER_UPGRADE_2 (3120201) Time: 51
Loaded Tileset: LARGE_FOUNTAIN (3140201) Time: 38
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (4780801) Time: 24
Loaded Tileset: BOWYER_UPGRADE_2 (2910201) Time: 72
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (4070801) Time: 22
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (2790801) Time: 76
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (4120801) Time: 23
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (2850801) Time: 118
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170201) Time: 70
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (3790001) Time: 36
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_POISON (4180801) Time: 20
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (2430801) Time: 34
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (3190601) Time: 19
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (3180601) Time: 18
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (4570801) Time: 71
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_FIRE (3500601) Time: 49
Loaded Tileset: BOW_TOWER_UPGRADE_3_ICE (3240801) Time: 34
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (4110801) Time: 21
Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (3480801) Time: 46
Loaded Tileset: BULLET_TOWER_UPGRADE_3_LIGHTNING (3280801) Time: 34
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (3390801) Time: 35
Loaded Tileset: BOW_TOWER_UPGRADE_3_POISON (3230801) Time: 41
Loaded Tileset: WOOD_STORAGE (2260801) Time: 73
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 49
Loaded Tileset: WATER_DRY (40401) Time: 31
Loaded Tileset: LIGHTNING_ROD (3440001) Time: 37
Loaded Tileset: BANISH_TOWER_UPGRADE_2 (3730801) Time: 38
Loaded Tileset: LARGE_FIRE_PIT (2290001) Time: 22
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (3840801) Time: 23
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (3380801) Time: 40
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (3920801) Time: 51
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 20
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (3350801) Time: 31
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (2420001) Time: 44
Loaded Tileset: CARROTS_COLLECTED (110401) Time: 61
Loaded Tileset: BANISH_TOWER (3712201) Time: 33
Map Module: 7567
Map Bottom FBO: 65
Map Middle FBO: 8
Map Top FBO: 3
Road Module: 45
Map AI Module: 15
Mini Map Module: 29
Resource Module: 48
Trade Module: 0
Transition Module: 0
Shadow Module: 164
Lighting Module: 35
Projectile Module: 0
Missile Module: 1
Particle Module: 22
Collision Module: 16
Depth Module: 5
Object Module: 64
Background Module: 0
Mob Module: 19
MobJob Module: 0
Essence Module: 2
Spawn Module: 0
Influence Module: 7
Weather Module: 1
Work Selection Module: 16
Waypoint Module: 0
Data Module: 0
Help Module: 1
Loot Box Module: 0
Stats Module: 1
Corruption Module: 4
Resource Module Sync: 7
Object Module Sync: 145
Mob Module Sync: 15
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 131
TOTAL TIME: 11262
Loaded Tileset: BANISH_TOWER_UPGRADE_3 (3742001) Time: 46
Sansa Crosby mated with Dex Crosby!
Winnie the Doggo died of natural causes. He lived a good life.
Winnie the Doggo died of natural causes.
--------------------
Save Preparation, took 0ms
Saved Mobs, took 19ms
Saved Mob Jobs, took 0ms
Saved Essence, took 2ms
Saved Particles, took 38ms
Saved Resource, took 25ms
Saved Trade, took 0ms
Saved Loot Box, took 1ms
Saved spawn, took 0ms
Saved Influence, took 0ms
Saved Weather, took 1ms
Saved Work Selection, took 4ms
Saved Missile, took 1ms
Saved Road, took 6ms
Saved Time, took 0ms
Saved Stats, took 3ms
Saved Corruption, took 1ms
Saved Map Properties, took 0ms
Saved Objects, took 47ms
Saved Map Data, took 41ms
Saved Map Preview, took 66ms
Save Clean Up, took 10ms
Autosaved Limbo Creatures, took 0ms
Autosaved Limbo Resources, took 13ms
Resetting TRADITIONAL
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1114
Background Module: 0
Mob Module: 3
Help Module: 1
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 2677
Loading: Clearland
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Map Module: 148
Map Bottom FBO: 45
Map Middle FBO: 6
Map Top FBO: 3
Road Module: 13
Map AI Module: 11
Mini Map Module: 47
Resource Module: 39
Trade Module: 0
Transition Module: 0
Shadow Module: 149
Lighting Module: 36
Projectile Module: 0
Missile Module: 0
Particle Module: 12
Collision Module: 13
Depth Module: 4
Object Module: 30
Background Module: 0
Mob Module: 12
MobJob Module: 0
Essence Module: 0
Spawn Module: 0
Influence Module: 0
Weather Module: 0
Work Selection Module: 8
Waypoint Module: 0
Data Module: 0
Help Module: 0
Loot Box Module: 0
Stats Module: 0
Corruption Module: 2
Resource Module Sync: 2
Object Module Sync: 89
Mob Module Sync: 11
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 33
TOTAL TIME: 4336
Winter, day 19 Spring will arrive tomorrow!
Ice Ballista Tower has been completed.
Shondra Heads mated with Mike Heads!
Ancillary has been completed.
--------------------
Autosave Preparation, took 1ms
Autosaved Mob Jobs, took 0ms
Autosaved Trade, took 25ms
Autosaved Corruption, took 37ms
Autosaved Work Selection, took 4ms
Autosaved Road, took 27ms
Autosaved Loot Box, took 27ms
Autosaved Spawn, took 1ms
Autosaved Influence, took 1ms
Autosaved Weather, took 0ms
Autosaved Particles, took 11ms
Autosaved Mobs, took 59ms
Autosaved Missile, took 5ms
Autosaved Resource, took 16ms
Autosaved Time, took 1ms
Autosaved Essence, took 0ms
Autosaved Stats, took 2ms
Autosaved Map Properties, took 1ms
Autosaved Objects, took 35ms
Autosaved Map Data, took 41ms
Autosaved Map Preview, took 60ms
Autosave Clean Up, took 5ms
Autosave - 103ms
Autosaved Limbo Creatures, took 0ms
Autosaved Limbo Resources, took 13ms
Reinforced Banish Tower has been completed.
Makeshift Bow Tower has been completed.
Jillian Kosho mated with Mark Kosho!
Bow Tower has been completed.
Wood Fence has been dismantled.
Wood Fence has been dismantled.
Rob Wallis mated with Annabelle Wallis!
Annabelle Wallis is pregnant!
Wood Fence has been dismantled.
Loaded Tileset: STONE_WALL_GATE_NS (4010001) Time: 39
--------------------
Autosave Preparation, took 1ms
Autosaved Corruption, took 1ms
Autosaved Mobs, took 18ms
Autosaved Road, took 18ms
Autosaved Work Selection, took 16ms
Autosaved Mob Jobs, took 9ms
Autosaved Trade, took 1ms
Autosaved Loot Box, took 0ms
Autosaved Spawn, took 0ms
Autosaved Influence, took 0ms
Autosaved Weather, took 1ms
Autosaved Missile, took 0ms
Autosaved Time, took 0ms
Autosaved Essence, took 1ms
Autosaved Particles, took 4ms
Autosaved Stats, took 2ms
Autosaved Map Properties, took 0ms
Autosaved Map Data, took 24ms
Autosaved Resource, took 20ms
Autosaved Map Preview, took 45ms
Autosaved Objects, took 48ms
Autosave Clean Up, took 6ms
Autosave - 59ms
Autosaved Limbo Creatures, took 0ms
Autosaved Limbo Resources, took 40ms
Andrew Brown mated with Stephanie Brown!
Naiomi Carano has been born!
Michael Stark has grown up!
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (3802001) Time: 40
Stone Wall Gate has been completed.
Nomads! A band of nomads have arrived in the region.
Jeff Crosby mated with Cara Crosby!
Cara Crosby is pregnant!
Wood Fence has been dismantled.
Wood Fence has been dismantled.
Wood Fence has been dismantled.
Emilie Fiorentino mated with Rosso Fiorentino!
Emilie Fiorentino is pregnant!
Elisabeth Paehtz has joined your village!
Gabby Atkins has joined your village!
Brie Larson has joined your village!
Rigel Icewind has joined your village!
Michelle Monaghan has joined your village!
Helen Cortese mated with Alonso Cortese!
--------------------
Autosave Preparation, took 1ms
Autosaved Corruption, took 0ms
Autosaved Particles, took 3ms
Autosaved Resource, took 21ms
Autosaved Mobs, took 25ms
Autosaved Mob Jobs, took 1ms
Autosaved Trade, took 1ms
Autosaved Loot Box, took 0ms
Autosaved Spawn, took 0ms
Autosaved Influence, took 1ms
Autosaved Weather, took 0ms
Autosaved Missile, took 0ms
Autosaved Time, took 1ms
Autosaved Essence, took 1ms
Autosaved Work Selection, took 10ms
Autosaved Stats, took 2ms
Autosaved Map Properties, took 0ms
Autosaved Road, took 12ms
Autosaved Objects, took 39ms
Autosaved Map Data, took 20ms
Autosaved Map Preview, took 55ms
Autosave Clean Up, took 5ms
Autosave - 61ms
Autosaved Limbo Creatures, took 0ms
Autosaved Limbo Resources, took 11ms
Wood Fence Gate has been completed.
Mike d'Aoste mated with Anselme d'Aoste!
Anselme d'Aoste is pregnant!
Reinforced Recombobulator Tower has been completed.
Quintis Stark mated with Sansa Stark!
Loaded Tileset: FIRE_PIT (2110001) Time: 35
Makeshift Elemental Bolt Tower has been completed.
Devin Cortese mated with Isabella Cortese!
Hail Storm! Put on your helmets!
Lightning Crystal Golem Combobulator has been fully repaired.
Poison Wood Golem Combobulator has been fully repaired.
Lightning Crystal Golem Combobulator has been fully repaired.
Ice Crystal Golem Combobulator has been fully repaired.
Fire Stone Golem Combobulator has been fully repaired.
Lightning Crystal Golem Combobulator has been fully repaired.
Poison Wood Golem Combobulator has been fully repaired.
Ice Crystal Golem Combobulator has been fully repaired.
Fire Stone Golem Combobulator has been fully repaired.
--------------------
Autosave Preparation, took 1ms
Autosaved Corruption, took 1ms
Autosaved Mobs, took 5ms
Autosaved Mob Jobs, took 1ms
Autosaved Trade, took 0ms
Autosaved Loot Box, took 22ms
Autosaved Map Data, took 26ms
Autosaved Work Selection, took 3ms
Autosaved Objects, took 37ms
Autosaved Spawn, took 11ms
Autosaved Influence, took 0ms
Autosaved Weather, took 1ms
Autosaved Missile, took 3ms
Autosaved Time, took 1ms
Autosaved Essence, took 21ms
Autosaved Stats, took 13ms
Autosaved Map Properties, took 0ms
Autosaved Road, took 79ms
Autosaved Resource, took 79ms
Autosaved Map Preview, took 113ms
Autosaved Particles, took 233ms
Autosave Clean Up, took 5ms
Autosave - 245ms
Autosaved Limbo Creatures, took 0ms
Autosaved Limbo Resources, took 11ms
Lightning Crystal Golem Combobulator has been fully repaired.
Pongo the Doggo died of natural causes. He lived a good life.
Pongo the Doggo died of natural causes.
Poison Wood Golem Combobulator has been fully repaired.
Ice Crystal Golem Combobulator has been fully repaired.
Sat Jun 09 18:26:15 EDT 2018 ERROR:null
java.lang.NullPointerException
    at rtr.mobs.ai.corruption.AICorruptionDeliverResourceOnGround.findWork(AICorruptionDeliverResourceOnGround.java:180)
    at rtr.mobs.ai.corruption.AICorruptionDeliverResourceOnGround.execute(AICorruptionDeliverResourceOnGround.java:47)
    at rtr.mobs.MobBase.update(MobBase.java:2832)
    at rtr.mobs.MobModule.update(MobModule.java:546)
    at rtr.states.PlayState.update(PlayState.java:286)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
    at rtr.system.Game.launchGame(Game.java:119)
    at rtr.system.Launcher.main(Launcher.java:53)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Sat Jun 09 18:26:15 EDT 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
    at rtr.system.Game.launchGame(Game.java:119)
    at rtr.system.Launcher.main(Launcher.java:53)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 


  • 0

#2 Rayvolution

Rayvolution
  • Developer
  • 1,869 posts
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  • Steam ID:Rayvolution
  • LocationTexas

Posted 09 June 2018 - 11:06 PM

Huh, that's an interesting one. I'll put it on my list. Can you send me the save if you still have it?

Just go to the profile select screen, click the arrow button, dev request, then upload.

Once uploaded, you can probably fix the save by resetting the AI. Navigate to your region, hold left shift, and hit the new "Reset AI" button. :)


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Rise to Ruins Developer

#3 blazingsky

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Posted 10 June 2018 - 07:25 AM

Save file has been uploaded under the username BlazingSky. I reset the AI, I'll let you know if that didn't fix the issue.

 

Thanks!


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#4 blazingsky

blazingsky
  • Members
  • 3 posts
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Posted 10 June 2018 - 07:29 AM

Played for less than a minute then crashed again. Resetting AI did not fix the crash unfortunately.

Thread Pool Size: 4

Rise to Ruins InDev 30e
Operating System: Windows 8.1
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 3630MB
Display Mode: Windowed

Sun Jun 10 09:03:51 EDT 2018 INFO:Slick Build #237
Sun Jun 10 09:03:51 EDT 2018 INFO:LWJGL Version: 2.9.3
Sun Jun 10 09:03:51 EDT 2018 INFO:OriginalDisplayMode: 2560 x 1080 x 32 @60Hz
Sun Jun 10 09:03:51 EDT 2018 INFO:TargetDisplayMode: 2460 x 880 x 0 @0Hz
Sun Jun 10 09:03:51 EDT 2018 INFO:Starting display 2460x880
Sun Jun 10 09:03:51 EDT 2018 INFO:Use Java PNG Loader = true
Sun Jun 10 09:03:51 EDT 2018 INFO:Controllers not available
Sun Jun 10 09:03:52 EDT 2018 INFO:Initialising sounds..
Sun Jun 10 09:03:52 EDT 2018 INFO:- Sound works
Sun Jun 10 09:03:52 EDT 2018 INFO:- 64 OpenAL source available
Sun Jun 10 09:03:52 EDT 2018 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Sound: DISSOLVE
Loaded Sound: FLAME_FIRE
Loaded Sound: METEOR_FIRE
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Loaded Sound: LOOT_BOX_LOCKED
Resetting SPLASH
Loaded Sound: HOLY_SOFT
Loaded Sound: HOLY_LOUD
Loaded Sound: CORRUPTION
Loaded Sound: CORRUPTION_AMBIENT
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 3
Sound Module: 0
Converting map to new InDev 30 8 map layer system.
Loaded Tileset: GRASS_EMERALD_GREEN (10801) Time: 180
Loaded Sound: ZOOM_WIND
Loaded Tileset: WATER (40001) Time: 69
Loaded Tileset: ROCK_GRAY (60001) Time: 122
Loaded Tileset: GRAVEL_GRAY (20001) Time: 116
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 56
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 103
Loaded Tileset: WATER_ACCENT (40201) Time: 76
Loaded Tileset: CRYSTAL_RED (100001) Time: 56
Loaded Sound: HIT_TOOL_GENERIC
Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (11001) Time: 101
Loaded Tileset: CACTUS_GREEN (150001) Time: 200
Loaded Tileset: POTATOES (110601) Time: 69
Loaded Tileset: TREES_BLUE (31801) Time: 63
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 43
Loaded Tileset: TREES_BLUE_ACCENT (32001) Time: 54
Loaded Tileset: ANCIENT_CULLIS_GATE (2302201) Time: 22
Loaded Tileset: CARROTS (110001) Time: 73
Loaded Sound: HIT_GENERIC
Loaded Tileset: PHANTOM_DART_TOWER (3832201) Time: 35
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 88
Loaded Tileset: WOOD_FENCE (1020001) Time: 48
Loaded Tileset: FLOWERS_WHITE (131201) Time: 72
Loaded Sound: HIT_SWEETENER_GENERIC
Loaded Tileset: TURNIPS (111201) Time: 87
Loaded Tileset: TILES (90001) Time: 94
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 74
Loaded Tileset: SPRAY_TOWER (3592201) Time: 40
Loaded Tileset: LOG_PATH (3002001) Time: 86
Loaded Sound: IDLE_DOGGO
Loaded Tileset: HOUSING (4642201) Time: 82
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (3005001) Time: 88
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 91
Loaded Sound: GET_HIT_DOGGO
Loaded Tileset: MINING_FACILITY (2092201) Time: 98
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 68
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 50
Loaded Tileset: FARM (2062201) Time: 166
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001) Time: 89
Loaded Tileset: LUMBER_SHACK (2012201) Time: 75
Loaded Tileset: TREES_BLUE_COLLECTED (32201) Time: 49
Loaded Tileset: FLOWERS_BLUE (130401) Time: 71
Loaded Tileset: FLOWERS_YELLOW (130801) Time: 68
Loaded Sound: DEATH_DOGGO
Map Module: 3897
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Map Bottom FBO: 368
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Map Middle FBO: 286
Map Top FBO: 224
Road Module: 32
Mini Map Module: 28
Loaded Sound: DEATH_VILLAGER_MALE
Resource Module: 49
Transition Module: 0
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Shadow Module: 520
Loaded Sound: ESSENCE_SUCK
Lighting Module: 83
Projectile Module: 0
Missile Module: 7
Particle Module: 39
Loaded Sound: BUTTON_CLICK
Collision Module: 29
Depth Module: 26
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_DEATH_OLD_AGE
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Object Module: 354
Background Module: 0
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Mob Module: 628
MobJob Module: 0
Essence Module: 0
Weather Module: 1
Corruption Module: 3
Resource Module Sync: 1
Object Module Sync: 12
Mob Module Sync: 13
Essence Module Sync: 0
Loaded Sound: DAWN_ARRIVED
Missile Module Sync: 54
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
TOTAL TIME: 9682
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: WILHELM
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1365
Background Module: 0
Mob Module: 11
Help Module: 38
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 3599
Resetting WORLD_MAP
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Converting map to new InDev 30 8 map layer system.
Loaded Tileset: SAND_TAN (70001) Time: 122
Loaded Tileset: TREES_BROWN_DEAD (33201) Time: 78
Loaded Tileset: TREES_BROWN (30401) Time: 75
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 105
Loaded Tileset: TREES_BROWN_ACCENT (30601) Time: 46
Loaded Tileset: SANDSTONE_TAN (120001) Time: 51
Loaded Tileset: SANDSTONE_TAN_ACCENT (120201) Time: 47
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 73
Loaded Tileset: TILES_ACCENT (90201) Time: 85
Loaded Tileset: BARRACKS (3932201) Time: 90
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 94
Loaded Tileset: FLOWERS_BLACK (132001) Time: 66
Loaded Tileset: BALLISTA_TOWER (3472201) Time: 65
Loaded Tileset: OUTPOST (3962201) Time: 38
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 45
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (3007001) Time: 85
Loaded Tileset: WOOD_FENCE_GATE_NS (3992201) Time: 28
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 219
Loaded Tileset: KITCHEN (2502201) Time: 59
Map Module: 1587
Map Bottom FBO: 45
Map Middle FBO: 6
Map Top FBO: 2
Road Module: 1
Mini Map Module: 57
Resource Module: 9
Transition Module: 0
Shadow Module: 114
Lighting Module: 11
Projectile Module: 0
Missile Module: 0
Particle Module: 11
Collision Module: 12
Depth Module: 6
Object Module: 112
Background Module: 0
Mob Module: 26
MobJob Module: 0
Essence Module: 0
Weather Module: 0
Corruption Module: 1
Resource Module Sync: 0
Object Module Sync: 0
Mob Module Sync: 7
Essence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 3091
Packaging profile 0
Uploading profile 0
Upload Attempt: 1
Upload Attempt: 2
Upload of profile 0 completed.
Packaging profile 0
Uploading profile 0
Upload Attempt: 1
Upload of profile 0 completed.
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1309
Background Module: 0
Mob Module: 4
Help Module: 0
Resource Module Sync: 1
Mob Module Sync: 0
TOTAL TIME: 3000
Loading: Clearland
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Tileset: GRASS_GREEN (10001) Time: 211
Loaded Tileset: TREES_GREEN (30001) Time: 85
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 100
Loaded Tileset: WATER_FROZEN (42001) Time: 67
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 47
Loaded Tileset: WATER_FROZEN_ACCENT (42201) Time: 86
Loaded Tileset: DIRT_BROWN (401) Time: 99
Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 104
Loaded Tileset: LOOT_BOX (4630001) Time: 43
Loaded Tileset: CRYSTAL_BLUE (100801) Time: 35
Loaded Tileset: FLOWERS_BLUE_ACCENT (130601) Time: 65
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001) Time: 51
Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 34
Loaded Tileset: SAND_BLACK (70401) Time: 103
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 106
Loaded Tileset: TREES_GREEN_DEAD (33001) Time: 52
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 56
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 48
Loaded Tileset: BOW_TOWER_UPGRADE_2 (3210801) Time: 51
Loaded Tileset: ANCILLARY_UPGRADE_2 (2750801) Time: 135
Loaded Tileset: FARM_UPGRADE_2 (4620201) Time: 120
Loaded Tileset: BOW_TOWER_UPGRADE_1 (3200801) Time: 59
Loaded Tileset: CRYSTAL_STORAGE (2240801) Time: 90
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (2830601) Time: 141
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 93
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (2890601) Time: 93
Loaded Tileset: BOW_TOWER (2322201) Time: 36
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (101601) Time: 48
Loaded Tileset: PATH (3000001) Time: 83
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_ICE (3580801) Time: 52
Loaded Tileset: MINERAL_STORAGE_UPGRADE_1 (4410401) Time: 92
Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (3450001) Time: 37
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (2870801) Time: 85
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (2950801) Time: 81
Loaded Tileset: CRYSTAL_MOTIVATOR (2170001) Time: 27
Loaded Tileset: BARRACKS_UPGRADE_2 (3950401) Time: 85
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (4880201) Time: 86
Loaded Tileset: ANCILLARY_UPGRADE_1 (2740801) Time: 241
Loaded Tileset: CORRUPTION (160001) Time: 82
Loaded Tileset: FORGE_UPGRADE_1 (2980401) Time: 136
Loaded Tileset: ANCILLARY (2730801) Time: 120
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (2810801) Time: 93
Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 49
Loaded Tileset: ROCK_STORAGE_UPGRADE_4 (4530801) Time: 78
Loaded Tileset: CLINIC_UPGRADE_1 (3420801) Time: 90
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_2 (4290801) Time: 80
Loaded Tileset: POTATOES_COLLECTED (111001) Time: 68
Loaded Tileset: ROCK_TUMBLER_UPGRADE_2 (2930801) Time: 77
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (4710401) Time: 79
Loaded Tileset: CASTLE_14 (2710001) Time: 123
Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 69
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (102601) Time: 50
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (4770801) Time: 24
Loaded Tileset: DOGGO_HOUSE (4190001) Time: 27
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 34
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (4350601) Time: 118
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (4790001) Time: 26
Loaded Tileset: FLOWERS_RED (130001) Time: 67
Loaded Tileset: KITCHEN_UPGRADE_2 (3410801) Time: 49
Loaded Tileset: ESSENCE_COLLECTOR (2130601) Time: 19
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (2480801) Time: 25
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (4720401) Time: 74
Loaded Tileset: AMMO_STORAGE_UPGRADE_2 (4210601) Time: 69
Loaded Tileset: FOOD_STORAGE_UPGRADE_1 (4320601) Time: 69
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (2470801) Time: 26
Loaded Tileset: TOOLSMITHY_UPGRADE_1 (3020801) Time: 76
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_2 (4250201) Time: 167
Loaded Tileset: MARKETPLACE_UPGRADE_2 (4600401) Time: 479
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (2410001) Time: 40
Loaded Tileset: ARMORSMITHY_UPGRADE_1 (2960401) Time: 117
Loaded Tileset: ROCK_BLACK (61201) Time: 51
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (3090201) Time: 33
Loaded Tileset: GOLD_STORAGE (4360001) Time: 78
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (3510801) Time: 48
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (2400001) Time: 28
Loaded Tileset: BOTTLER_UPGRADE_2 (3120201) Time: 51
Loaded Tileset: LARGE_FOUNTAIN (3140201) Time: 38
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (4780801) Time: 23
Loaded Tileset: BOWYER_UPGRADE_2 (2910201) Time: 82
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (4070801) Time: 22
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (2790801) Time: 127
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (4120801) Time: 27
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (2850801) Time: 118
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170001) Time: 76
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (3800601) Time: 36
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_POISON (4180801) Time: 23
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (2430801) Time: 37
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (3190401) Time: 47
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (3180401) Time: 18
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (4570601) Time: 75
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_FIRE (3500801) Time: 54
Loaded Tileset: BOW_TOWER_UPGRADE_3_ICE (3240801) Time: 38
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (4110801) Time: 22
Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (3480801) Time: 101
Loaded Tileset: BULLET_TOWER_UPGRADE_3_LIGHTNING (3280801) Time: 35
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (3390801) Time: 35
Loaded Tileset: BOW_TOWER_UPGRADE_3_POISON (3230801) Time: 30
Loaded Tileset: WOOD_STORAGE (2260801) Time: 65
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 46
Loaded Tileset: WOOD_FENCE_GATE_WE (4000001) Time: 27
Loaded Tileset: WATER_DRY (40401) Time: 29
Loaded Tileset: LIGHTNING_ROD (3440001) Time: 40
Loaded Tileset: BANISH_TOWER_UPGRADE_3 (3740801) Time: 33
Loaded Tileset: LARGE_FIRE_PIT (2290001) Time: 23
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (3840801) Time: 23
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (3380801) Time: 34
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (3920801) Time: 34
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (3350801) Time: 36
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (2420001) Time: 48
Loaded Tileset: STONE_WALL (1010001) Time: 43
Loaded Tileset: STONE_WALL_GATE_NS (4010001) Time: 27
Loaded Tileset: CARROTS_COLLECTED (110401) Time: 65
Loaded Tileset: BANISH_TOWER (3712201) Time: 34
Map Module: 7929
Map Bottom FBO: 47
Map Middle FBO: 8
Map Top FBO: 3
Road Module: 27
Map AI Module: 25
Mini Map Module: 42
Resource Module: 41
Trade Module: 0
Transition Module: 0
Shadow Module: 151
Lighting Module: 60
Projectile Module: 0
Missile Module: 2
Particle Module: 147
Collision Module: 14
Depth Module: 3
Object Module: 68
Background Module: 0
Mob Module: 12
MobJob Module: 0
Essence Module: 1
Spawn Module: 0
Influence Module: 8
Weather Module: 9
Work Selection Module: 21
Waypoint Module: 0
Data Module: 1
Help Module: 0
Loot Box Module: 0
Stats Module: 1
Corruption Module: 3
Resource Module Sync: 5
Object Module Sync: 207
Mob Module Sync: 16
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 110
TOTAL TIME: 12030
--------------------
Save Preparation, took 0ms
Saved Mobs, took 27ms
Saved Mob Jobs, took 1ms
Saved Essence, took 0ms
Saved Particles, took 171ms
Saved Resource, took 15ms
Saved Trade, took 4ms
Saved Loot Box, took 1ms
Saved spawn, took 0ms
Saved Influence, took 0ms
Saved Weather, took 1ms
Saved Work Selection, took 4ms
Saved Missile, took 1ms
Saved Road, took 7ms
Saved Time, took 0ms
Saved Stats, took 4ms
Saved Corruption, took 1ms
Saved Map Properties, took 0ms
Saved Objects, took 47ms
Saved Map Data, took 55ms
Saved Map Preview, took 77ms
Save Clean Up, took 27ms
Autosaved Limbo Creatures, took 1ms
Autosaved Limbo Resources, took 14ms
Resetting TRADITIONAL
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1719
Background Module: 0
Mob Module: 4
Help Module: 1
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 2786
Loading: Clearland
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Map Module: 123
Map Bottom FBO: 44
Map Middle FBO: 7
Map Top FBO: 2
Road Module: 71
Map AI Module: 20
Mini Map Module: 28
Resource Module: 28
Trade Module: 0
Transition Module: 0
Shadow Module: 141
Lighting Module: 35
Projectile Module: 0
Missile Module: 0
Particle Module: 94
Collision Module: 17
Depth Module: 4
Object Module: 39
Background Module: 0
Mob Module: 12
MobJob Module: 0
Essence Module: 0
Spawn Module: 0
Influence Module: 0
Weather Module: 0
Work Selection Module: 7
Waypoint Module: 0
Data Module: 0
Help Module: 0
Loot Box Module: 0
Stats Module: 1
Corruption Module: 2
Resource Module Sync: 4
Object Module Sync: 92
Mob Module Sync: 8
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 35
TOTAL TIME: 4467
Pongo the Doggo died of natural causes. He lived a good life.
Pongo the Doggo died of natural causes.
Lightning Crystal Golem Combobulator has been fully repaired.
Makeshift Bow Tower has been completed.
Ice Crystal Golem Combobulator has been fully repaired.
Poison Wood Golem Combobulator has been fully repaired.
Sun Jun 10 09:27:32 EDT 2018 ERROR:null
java.lang.NullPointerException
    at rtr.mobs.ai.corruption.AICorruptionDeliverResourceOnGround.findWork(AICorruptionDeliverResourceOnGround.java:180)
    at rtr.mobs.ai.corruption.AICorruptionDeliverResourceOnGround.execute(AICorruptionDeliverResourceOnGround.java:47)
    at rtr.mobs.MobBase.update(MobBase.java:2832)
    at rtr.mobs.MobModule.update(MobModule.java:546)
    at rtr.states.PlayState.update(PlayState.java:286)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
    at rtr.system.Game.launchGame(Game.java:119)
    at rtr.system.Launcher.main(Launcher.java:53)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Sun Jun 10 09:27:32 EDT 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
    at rtr.system.Game.launchGame(Game.java:119)
    at rtr.system.Launcher.main(Launcher.java:53)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 


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#5 Rayvolution

Rayvolution
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  • Steam ID:Rayvolution
  • LocationTexas

Posted 10 June 2018 - 12:32 PM

That's a shame reset AI didn't work! Good news (for me) though is it'll be easier to isolate the cause if it's that consistent and can't be reset. As soon as I can I'll look into it, and if I can, I'll fix your save for you and return it. :)


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