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[05-04-2018] Ubuntu 16.04 crash, indev 30/3
3 replies to this topic - Started By bibliolytic, Apr 05 2018 03:27 PM

#1 bibliolytic

bibliolytic
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Posted 05 April 2018 - 03:27 PM

Thread Pool Size: 4
Dedicated Thread: Automatically Enabled
 
Rise to Ruins InDev 30 Unstable 3
Operating System: Linux
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 1644MB
Display Mode: Windowed
 
Thu Apr 05 23:23:47 CEST 2018 INFO:Slick Build #237
Thu Apr 05 23:23:47 CEST 2018 INFO:LWJGL Version: 2.9.3
Thu Apr 05 23:23:47 CEST 2018 INFO:OriginalDisplayMode: 2048 x 1152 x 24 @60Hz
Thu Apr 05 23:23:47 CEST 2018 INFO:TargetDisplayMode: 1948 x 952 x 0 @0Hz
Thu Apr 05 23:23:47 CEST 2018 INFO:Starting display 1948x952
Thu Apr 05 23:23:47 CEST 2018 INFO:Use Java PNG Loader = true
Thu Apr 05 23:23:47 CEST 2018 INFO:Controllers not available
Thu Apr 05 23:23:47 CEST 2018 INFO:Initialising sounds..
Thu Apr 05 23:23:47 CEST 2018 INFO:- Sound works
Thu Apr 05 23:23:47 CEST 2018 INFO:- 64 OpenAL source available
Thu Apr 05 23:23:47 CEST 2018 INFO:- Sounds source generated
Loading Sound: ARROW_HIT
res/sounds/arrowHit1.wav
res/sounds/arrowHit2.wav
res/sounds/arrowHit3.wav
res/sounds/arrowHit4.wav
Resetting SPLASH
res/sounds/arrowHit5.wav
res/sounds/arrowHit6.wav
Loaded Sound: ARROW_HIT
Loading Sound: BOW_FIRE
res/sounds/bowFire1.wav
res/sounds/bowFire2.wav
res/sounds/bowFire3.wav
res/sounds/bowFire4.wav
res/sounds/bowFire5.wav
res/sounds/bowFire6.wav
Loaded Sound: BOW_FIRE
Loading Sound: SLING_FIRE
res/sounds/slingFire1.wav
res/sounds/slingFire2.wav
res/sounds/slingFire3.wav
res/sounds/slingFire4.wav
res/sounds/slingFire5.wav
res/sounds/slingFire6.wav
Loaded Sound: SLING_FIRE
Loading Sound: BALLISTA_FIRE
res/sounds/ballistaFire1.wav
res/sounds/ballistaFire2.wav
res/sounds/ballistaFire3.wav
res/sounds/ballistaFire4.wav
res/sounds/ballistaFire5.wav
res/sounds/ballistaFire6.wav
Loaded Sound: BALLISTA_FIRE
Loading Sound: MAGIC_FIRE
res/sounds/magicFire1.wav
res/sounds/magicFire2.wav
res/sounds/magicFire3.wav
res/sounds/magicFire4.wav
res/sounds/magicFire5.wav
Resetting SPLASH
res/sounds/magicFire6.wav
Loaded Sound: MAGIC_FIRE
Loading Sound: MAGIC_HIT
res/sounds/magicHit1.wav
res/sounds/magicHit2.wav
res/sounds/magicHit3.wav
res/sounds/magicHit4.wav
res/sounds/magicHit5.wav
res/sounds/magicHit6.wav
Loaded Sound: MAGIC_HIT
Loading Sound: MAGIC_BANISH
res/sounds/magicBanish1.wav
res/sounds/magicBanish2.wav
res/sounds/magicBanish3.wav
res/sounds/magicBanish4.wav
res/sounds/magicBanish5.wav
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
res/sounds/magicBanish6.wav
Save Module: 0
Loaded Sound: MAGIC_BANISH
Loading Sound: MAGIC_RECALL
Time Module: 1
Sound Module: 0
res/sounds/magicRecall1.wav
res/sounds/magicRecall2.wav
Converting map to new InDev 30 8 map layer system.
res/sounds/magicRecall3.wav
res/sounds/magicRecall4.wav
res/sounds/magicRecall5.wav
res/sounds/magicRecall6.wav
Loaded Tileset: GRASS_GREEN (10001) Time: 104
Loaded Sound: MAGIC_RECALL
Loading Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: ROCK_GRAY (60001) Time: 65
res/sounds/magicAttractFire1.wav
res/sounds/magicAttractFire2.wav
Loaded Tileset: TREES_GREEN (30001) Time: 60
res/sounds/magicAttractFire3.wav
res/sounds/magicAttractFire4.wav
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 104
res/sounds/magicAttractFire5.wav
res/sounds/magicAttractFire6.wav
Loaded Sound: MAGIC_ATTRACT_FIRE
Loading Sound: MAGIC_HEAL
Loaded Tileset: GRAVEL_GRAY (20001) Time: 103
Loaded Tileset: WATER (40001) Time: 47
res/sounds/magicHeal1.wav
res/sounds/magicHeal2.wav
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 53
res/sounds/magicHeal3.wav
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 54
res/sounds/magicHeal4.wav
Loaded Tileset: WATER_ACCENT (40201) Time: 68
res/sounds/magicHeal5.wav
res/sounds/magicHeal6.wav
Loaded Sound: MAGIC_HEAL
Loading Sound: MAGIC_ZAP
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 101
res/sounds/magicZap1.wav
res/sounds/magicZap2.wav
Loaded Tileset: DIRT_BROWN (401) Time: 100
res/sounds/magicZap3.wav
res/sounds/magicZap4.wav
Loaded Tileset: SAND_TAN (70001) Time: 107
res/sounds/magicZap5.wav
res/sounds/magicZap6.wav
Loaded Sound: MAGIC_ZAP
Loading Sound: MAGIC_HEAL_SPELL
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 93
res/sounds/magicHealSpell1.wav
res/sounds/magicHealSpell2.wav
Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 82
res/sounds/magicHealSpell3.wav
Loaded Tileset: FLOWERS_BLUE (130401) Time: 53
res/sounds/magicHealSpell4.wav
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 48
Loaded Sound: MAGIC_HEAL_SPELL
Loading Sound: DISSOLVE
res/sounds/dissolve1.wav
Loaded Tileset: POTATOES (110601) Time: 61
Loaded Tileset: CRYSTAL_BLUE (100801) Time: 33
res/sounds/dissolve2.wav
res/sounds/dissolve3.wav
Loaded Tileset: FLOWERS_BLUE_ACCENT (130601) Time: 60
res/sounds/dissolve4.wav
Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 33
res/sounds/dissolve5.wav
res/sounds/dissolve6.wav
Loaded Sound: DISSOLVE
Loading Sound: FLAME_FIRE
Loaded Tileset: SAND_BLACK (70401) Time: 89
res/sounds/flameFire1.wav
Loaded Tileset: CACTUS_GREEN (150001) Time: 46
res/sounds/flameFire2.wav
res/sounds/flameFire3.wav
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 88
res/sounds/flameFire4.wav
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 20
res/sounds/flameFire5.wav
Loaded Tileset: CARROTS (110001) Time: 65
res/sounds/flameFire6.wav
Loaded Sound: FLAME_FIRE
Loading Sound: METEOR_FIRE
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 51
res/sounds/meteorFire1.wav
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 40
res/sounds/meteorFire2.wav
Loaded Tileset: CRYSTAL_RED (100001) Time: 25
res/sounds/meteorFire3.wav
Loaded Tileset: BOW_TOWER (2322201) Time: 44
res/sounds/meteorFire4.wav
res/sounds/meteorFire5.wav
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 66
res/sounds/meteorFire6.wav
Loaded Sound: METEOR_FIRE
Loading Sound: METEOR_HIT
res/sounds/meteorHit1.wav
Loaded Tileset: BARRACKS (3932201) Time: 108
res/sounds/meteorHit2.wav
res/sounds/meteorHit3.wav
res/sounds/meteorHit4.wav
Loaded Tileset: TURNIPS (111201) Time: 63
res/sounds/meteorHit5.wav
res/sounds/meteorHit6.wav
Loaded Sound: METEOR_HIT
Loading Sound: PHANTNOM_DART_FIRE
res/sounds/phantomDartFire1.wav
Loaded Tileset: FARM (2062201) Time: 165
res/sounds/phantomDartFire2.wav
res/sounds/phantomDartFire3.wav
Loaded Tileset: LOG_PATH (3002001) Time: 83
res/sounds/phantomDartFire4.wav
Loaded Tileset: FLOWERS_RED (130001) Time: 52
res/sounds/phantomDartFire5.wav
res/sounds/phantomDartFire6.wav
Loaded Tileset: HOUSING (4642201) Time: 100
Loaded Sound: PHANTNOM_DART_FIRE
Loading Sound: PHANTNOM_DART_HIT
Loaded Tileset: RAIN_CATCHER (3072201) Time: 39
res/sounds/phantomDartHit1.wav
res/sounds/phantomDartHit2.wav
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 55
res/sounds/phantomDartHit3.wav
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 47
res/sounds/phantomDartHit4.wav
Loaded Tileset: DOGGO_HOUSE (4192201) Time: 27
res/sounds/phantomDartHit5.wav
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 22
res/sounds/phantomDartHit6.wav
Loaded Sound: PHANTNOM_DART_HIT
Loading Sound: SPRAY_BULLET_FIRE
Loaded Tileset: BANISH_TOWER (3712201) Time: 35
Map Module: 3072
res/sounds/sprayBulletFire1.wav
res/sounds/sprayBulletFire2.wav
res/sounds/sprayBulletFire3.wav
res/sounds/sprayBulletFire4.wav
res/sounds/sprayBulletFire5.wav
res/sounds/sprayBulletFire6.wav
Loaded Sound: SPRAY_BULLET_FIRE
Loading Sound: SPRAY_BULLET_HIT
Loaded Sound: SPRAY_BULLET_HIT
Loading Sound: MINING
res/sounds/mining1.wav
res/sounds/mining2.wav
res/sounds/mining3.wav
res/sounds/mining4.wav
res/sounds/mining5.wav
Loaded Sound: MINING
Loading Sound: STORE_ITEM
res/sounds/storeItem1.wav
res/sounds/storeItem2.wav
Map Bottom FBO: 515
res/sounds/storeItem3.wav
res/sounds/storeItem4.wav
res/sounds/storeItem5.wav
res/sounds/storeItem6.wav
res/sounds/storeItem7.wav
Map Middle FBO: 181
res/sounds/storeItem8.wav
res/sounds/storeItem9.wav
Loaded Sound: STORE_ITEM
Loading Sound: WOOD_CHOP
res/sounds/woodChop1.wav
res/sounds/woodChop2.wav
Map Top FBO: 137
res/sounds/woodChop3.wav
res/sounds/woodChop4.wav
Road Module: 44
Mini Map Module: 26
res/sounds/woodChop5.wav
res/sounds/woodChop6.wav
Resource Module: 72
Transition Module: 0
res/sounds/woodChop7.wav
res/sounds/woodChop8.wav
res/sounds/woodChop9.wav
res/sounds/woodChop10.wav
Loaded Sound: WOOD_CHOP
Loading Sound: BUILDING
res/sounds/building1.wav
res/sounds/building2.wav
res/sounds/building3.wav
res/sounds/building4.wav
res/sounds/building5.wav
res/sounds/building6.wav
res/sounds/building7.wav
res/sounds/building8.wav
res/sounds/building9.wav
res/sounds/building10.wav
Loaded Sound: BUILDING
Loading Sound: OPEN_GATE
res/sounds/openGate1.wav
res/sounds/openGate2.wav
Shadow Module: 608
res/sounds/openGate3.wav
res/sounds/openGate4.wav
Lighting Module: 80
res/sounds/openGate5.wav
Projectile Module: 0
Missile Module: 9
res/sounds/openGate6.wav
Loaded Sound: OPEN_GATE
Loading Sound: CLOSE_GATE
Particle Module: 39
res/sounds/closeGate1.wav
Collision Module: 53
res/sounds/closeGate2.wav
Depth Module: 29
res/sounds/closeGate3.wav
res/sounds/closeGate4.wav
res/sounds/closeGate5.wav
res/sounds/closeGate6.wav
Loaded Sound: CLOSE_GATE
Loading Sound: THUNDER
res/sounds/thunder1.wav
res/sounds/thunder2.wav
res/sounds/thunder3.wav
res/sounds/thunder4.wav
Loaded Sound: THUNDER
Loading Sound: PLACE_OBJECT
res/sounds/placeObject1.wav
Object Module: 488
Background Module: 0
res/sounds/placeObject2.wav
res/sounds/placeObject3.wav
res/sounds/placeObject4.wav
res/sounds/placeObject5.wav
res/sounds/placeObject6.wav
Loaded Sound: PLACE_OBJECT
Loading Sound: EARTHQUAKE_ROCKS
res/sounds/earthquakeRocks1.wav
res/sounds/earthquakeRocks2.wav
res/sounds/earthquakeRocks3.wav
res/sounds/earthquakeRocks4.wav
res/sounds/earthquakeRocks5.wav
res/sounds/earthquakeRocks6.wav
res/sounds/earthquakeRocks7.wav
res/sounds/earthquakeRocks8.wav
Loaded Sound: EARTHQUAKE_ROCKS
Loading Sound: EARTHQUAKE_BOOM
res/sounds/earthquakeBoom1.wav
res/sounds/earthquakeBoom2.wav
res/sounds/earthquakeBoom3.wav
Mob Module: 570
MobJob Module: 1
Essence Module: 0
res/sounds/earthquakeBoom4.wav
Weather Module: 1
res/sounds/earthquakeBoom5.wav
Corruption Module: 4
res/sounds/earthquakeBoom6.wav
Loaded Sound: EARTHQUAKE_BOOM
Loading Sound: HEAVY_WIND
Resource Module Sync: 2
Object Module Sync: 4
res/sounds/heavyWind1.wav
res/sounds/heavyWind2.wav
Mob Module Sync: 19
Essence Module Sync: 0
res/sounds/heavyWind3.wav
Missile Module Sync: 22
res/sounds/heavyWind4.wav
res/sounds/heavyWind5.wav
res/sounds/heavyWind6.wav
Loaded Sound: HEAVY_WIND
Loading Sound: GRAB
res/sounds/grab1.wav
res/sounds/grab2.wav
res/sounds/grab3.wav
res/sounds/grab4.wav
res/sounds/grab5.wav
res/sounds/grab6.wav
Loaded Sound: GRAB
Loading Sound: DROP_RESOURCE
res/sounds/dropResource1.wav
res/sounds/dropResource2.wav
res/sounds/dropResource3.wav
res/sounds/dropResource4.wav
res/sounds/dropResource5.wav
res/sounds/dropResource6.wav
Loaded Sound: DROP_RESOURCE
Loading Sound: FULL_MOON_MAGIC
res/sounds/fullMoonMagic1.wav
res/sounds/fullMoonMagic2.wav
res/sounds/fullMoonMagic3.wav
res/sounds/fullMoonMagic4.wav
res/sounds/fullMoonMagic5.wav
Loaded Sound: FULL_MOON_MAGIC
Loading Sound: MAGIC_CLICK
res/sounds/magicClick1.wav
res/sounds/magicClick2.wav
res/sounds/magicClick3.wav
res/sounds/magicClick4.wav
Loaded Sound: MAGIC_CLICK
Loading Sound: LOOT_BOX_OPEN
res/sounds/lootBoxOpen1.wav
res/sounds/lootBoxOpen2.wav
res/sounds/lootBoxOpen3.wav
res/sounds/lootBoxOpen4.wav
Loaded Sound: LOOT_BOX_OPEN
Loading Sound: LOOT_BOX_LOCKED
res/sounds/lootBoxLocked1.wav
res/sounds/lootBoxLocked2.wav
res/sounds/lootBoxLocked3.wav
res/sounds/lootBoxLocked4.wav
res/sounds/lootBoxLocked5.wav
res/sounds/lootBoxLocked6.wav
Loaded Sound: LOOT_BOX_LOCKED
Loading Sound: HOLY_SOFT
res/sounds/holySoft1.wav
res/sounds/holySoft2.wav
res/sounds/holySoft3.wav
res/sounds/holySoft4.wav
res/sounds/holySoft5.wav
res/sounds/holySoft6.wav
Loaded Sound: HOLY_SOFT
Loading Sound: HOLY_LOUD
res/sounds/holyLoud1.wav
res/sounds/holyLoud2.wav
res/sounds/holyLoud3.wav
res/sounds/holyLoud4.wav
res/sounds/holyLoud5.wav
res/sounds/holyLoud6.wav
Loaded Sound: HOLY_LOUD
Loading Sound: CORRUPTION
res/sounds/corruption1.wav
res/sounds/corruption2.wav
res/sounds/corruption3.wav
res/sounds/corruption4.wav
res/sounds/corruption5.wav
res/sounds/corruption6.wav
res/sounds/corruption7.wav
TOTAL TIME: 8783
res/sounds/corruption8.wav
res/sounds/corruption9.wav
res/sounds/corruption10.wav
res/sounds/corruption11.wav
res/sounds/corruption12.wav
res/sounds/corruption13.wav
res/sounds/corruption14.wav
Loaded Sound: CORRUPTION
Loading Sound: CORRUPTION_AMBIENT
Loaded Sound: CORRUPTION_AMBIENT
Loading Sound: HIT_WEAPON_GENERIC
res/sounds/hitWeaponGeneric1.wav
res/sounds/hitWeaponGeneric2.wav
res/sounds/hitWeaponGeneric3.wav
res/sounds/hitWeaponGeneric4.wav
res/sounds/hitWeaponGeneric5.wav
res/sounds/hitWeaponGeneric6.wav
Loaded Sound: HIT_WEAPON_GENERIC
Loading Sound: HIT_TOOL_GENERIC
res/sounds/hitToolGeneric1.wav
res/sounds/hitToolGeneric2.wav
res/sounds/hitToolGeneric3.wav
res/sounds/hitToolGeneric4.wav
Loaded Sound: HIT_TOOL_GENERIC
Loading Sound: HIT_GENERIC
res/sounds/hitGeneric1.wav
res/sounds/hitGeneric2.wav
res/sounds/hitGeneric3.wav
res/sounds/hitGeneric4.wav
res/sounds/hitGeneric5.wav
res/sounds/hitGeneric6.wav
res/sounds/hitGeneric7.wav
res/sounds/hitGeneric8.wav
res/sounds/hitGeneric9.wav
res/sounds/hitGeneric10.wav
Loaded Sound: HIT_GENERIC
Loading Sound: HIT_SWEETENER_GENERIC
res/sounds/hitSweetenerGeneric1.wav
res/sounds/hitSweetenerGeneric2.wav
res/sounds/hitSweetenerGeneric3.wav
res/sounds/hitSweetenerGeneric4.wav
Loaded Sound: HIT_SWEETENER_GENERIC
Loading Sound: IDLE_DOGGO
res/sounds/idleDoggo1.wav
res/sounds/idleDoggo2.wav
res/sounds/idleDoggo3.wav
res/sounds/idleDoggo4.wav
res/sounds/idleDoggo5.wav
res/sounds/idleDoggo6.wav
res/sounds/idleDoggo7.wav
res/sounds/idleDoggo8.wav
Loaded Sound: IDLE_DOGGO
Loading Sound: GET_HIT_DOGGO
res/sounds/getHitDoggo1.wav
res/sounds/getHitDoggo2.wav
res/sounds/getHitDoggo3.wav
res/sounds/getHitDoggo4.wav
res/sounds/getHitDoggo5.wav
res/sounds/getHitDoggo6.wav
Loaded Sound: GET_HIT_DOGGO
Loading Sound: HIT_SWEETENER_DOGGO
res/sounds/hitSweetenerDoggo1.wav
res/sounds/hitSweetenerDoggo2.wav
res/sounds/hitSweetenerDoggo3.wav
res/sounds/hitSweetenerDoggo4.wav
res/sounds/hitSweetenerDoggo5.wav
res/sounds/hitSweetenerDoggo6.wav
res/sounds/hitSweetenerDoggo7.wav
Loaded Sound: HIT_SWEETENER_DOGGO
Loading Sound: DEATH_DOGGO
res/sounds/deathDoggo1.wav
res/sounds/deathDoggo2.wav
res/sounds/deathDoggo3.wav
Resetting MAIN_MENU
res/sounds/deathDoggo4.wav
Loading Game
LoadingworldMap
res/sounds/deathDoggo5.wav
res/sounds/deathDoggo6.wav
Loaded Sound: DEATH_DOGGO
Loading Sound: HIT_SWEETENER_VILLAGER_MALE
Font Module: 0
Save Module: 0
res/sounds/hitSweetenerVillagerMale1.wav
Sound Module: 0
Resource Module: 0
res/sounds/hitSweetenerVillagerMale2.wav
Transition Module: 0
res/sounds/hitSweetenerVillagerMale3.wav
res/sounds/hitSweetenerVillagerMale4.wav
res/sounds/hitSweetenerVillagerMale5.wav
res/sounds/hitSweetenerVillagerMale6.wav
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loading Sound: HIT_SWEETENER_VILLAGER_FEMALE
res/sounds/hitSweetenerVillagerFemale1.wav
res/sounds/hitSweetenerVillagerFemale2.wav
res/sounds/hitSweetenerVillagerFemale3.wav
res/sounds/hitSweetenerVillagerFemale4.wav
res/sounds/hitSweetenerVillagerFemale5.wav
res/sounds/hitSweetenerVillagerFemale6.wav
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loading Sound: DEATH_VILLAGER_MALE
res/sounds/deathVillagerMale1.wav
res/sounds/deathVillagerMale2.wav
res/sounds/deathVillagerMale3.wav
res/sounds/deathVillagerMale4.wav
res/sounds/deathVillagerMale5.wav
res/sounds/deathVillagerMale6.wav
Loaded Sound: DEATH_VILLAGER_MALE
Loading Sound: DEATH_VILLAGER_FEMALE
res/sounds/deathVillagerFemale1.wav
res/sounds/deathVillagerFemale2.wav
res/sounds/deathVillagerFemale3.wav
res/sounds/deathVillagerFemale4.wav
res/sounds/deathVillagerFemale5.wav
res/sounds/deathVillagerFemale6.wav
Loaded Sound: DEATH_VILLAGER_FEMALE
Loading Sound: DISSOLVE_SPELL
Loaded Sound: DISSOLVE_SPELL
Loading Sound: MOTIVATE_LAND_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loading Sound: ESSENCE_SUCK
Loaded Sound: ESSENCE_SUCK
Loading Sound: BUTTON_CLICK
Loaded Sound: BUTTON_CLICK
Loading Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_DEATH
Loading Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_BIRTH
Loading Sound: VILLAGER_LEVEL_UP
Loaded Sound: VILLAGER_LEVEL_UP
Loading Sound: RESURRECT
Loaded Sound: RESURRECT
Loading Sound: RESURRECT_NEGATIVE
Loaded Sound: RESURRECT_NEGATIVE
Loading Sound: FULL_MOON
Loaded Sound: FULL_MOON
Loading Sound: BLOOD_MOON
Loaded Sound: BLOOD_MOON
Loading Sound: DISASTER_START
Loaded Sound: DISASTER_START
Loading Sound: NOMADS
Loaded Sound: NOMADS
Loading Sound: TIP
Loaded Sound: TIP
Loading Sound: DAWN_ARRIVED
Particle Module: 1950
Loaded Sound: DAWN_ARRIVED
Loading Sound: NIGHT_ARRIVED
Background Module: 0
Mob Module: 27
Help Module: 1
Loaded Sound: NIGHT_ARRIVED
Loading Sound: RAIN
Resource Module Sync: 2
Mob Module Sync: 0
Loaded Sound: RAIN
Loading Sound: EARTHQUAKE
Loaded Sound: EARTHQUAKE
Loading Sound: RETRO_CLICK
Loaded Sound: RETRO_CLICK
Loading Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_1
Loading Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_2
Loading Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_3
Loading Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_4
Loading Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_5
Loading Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_6
Loading Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_7
Loading Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_8
Loading Sound: RETRO_NOTE_9
Loaded Sound: RETRO_NOTE_9
Loading Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loading Sound: ENVIROMENTAL_BUILDINGS
TOTAL TIME: 4322
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loading Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loading Sound: WILHELM
Loaded Sound: WILHELM
Loading: Newdragon
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time Module: 1
Sound Module: 0
Loaded Tileset: TAR (140001) Time: 66
Loaded Tileset: TAR_ACCENT (140201) Time: 65
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 40
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 36
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 36
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801) Time: 35
Loaded Tileset: LUMBER_SHACK (2010001) Time: 82
Loaded Tileset: PATH (3000001) Time: 62
Loaded Tileset: LUMBER_MILL (2000201) Time: 108
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 63
Loaded Tileset: SANDSTONE_BLACK_COLLECTED (121001) Time: 62
Loaded Tileset: WATER_PURIFIER (3150801) Time: 58
Loaded Tileset: CASTLE_4 (2610001) Time: 118
Loaded Tileset: HOUSING_UPGRADE_2_STANDARD (4700401) Time: 74
Loaded Tileset: ANCILLARY_UPGRADE_1 (2740001) Time: 135
Loaded Tileset: FARM_UPGRADE_1 (4611001) Time: 107
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (4710201) Time: 67
Loaded Tileset: LAVA (50001) Time: 52
Loaded Tileset: STONE_CUTTERY (2100801) Time: 65
Loaded Tileset: ROCK_TUMBLER (2340801) Time: 72
Loaded Tileset: WAY_MAKER_SHACK (2380001) Time: 86
Loaded Tileset: WOOD_FENCE (1020001) Time: 35
Loaded Tileset: STONE_WALL (1010001) Time: 36
Loaded Tileset: SPRAY_TOWER (3590001) Time: 26
Loaded Tileset: MINING_FACILITY (2090601) Time: 77
Loaded Tileset: MISCELLANEOUS_STORAGE (4450801) Time: 61
Loaded Tileset: CRYSTAL_HARVESTRY (2150001) Time: 120
Loaded Tileset: OUTPOST (3960001) Time: 23
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (3180201) Time: 13
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (3191001) Time: 11
Loaded Tileset: WOOD_FENCE_GATE_NS (3990001) Time: 20
Loaded Tileset: CACTUS_GREEN_COLLECTED (150401) Time: 63
Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001) Time: 83
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 80
Loaded Tileset: CRYSTILLERY (2140201) Time: 87
Loaded Tileset: BRICKS (80001) Time: 65
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_2 (4101001) Time: 16
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_1 (4090801) Time: 15
Loaded Tileset: WOOD_FENCE_GATE_WE (4000001) Time: 20
Loaded Tileset: LAVA_ACCENT (50201) Time: 62
Loaded Tileset: ANCILLARY (2732201) Time: 99
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 62
Loaded Tileset: CRYSTAL_RED_COLLECTED (101201) Time: 36
Loaded Tileset: BRICKS_ACCENT (80201) Time: 64
Loaded Tileset: CORRUPTION (160001) Time: 63
Loaded Tileset: TURNIPS_ACCENT (111401) Time: 64
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 80
Loaded Tileset: FLOWERS_WHITE (131201) Time: 51
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (2411401) Time: 30
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 21
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (2401401) Time: 22
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (2421801) Time: 38
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (2481401) Time: 18
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (2192201) Time: 15
Map Module: 3300
Map Bottom FBO: 289
Map Middle FBO: 84
Map Top FBO: 30
Road Module: 55
Map AI Module: 22
Mini Map Module: 13
Resource Module: 114
Trade Module: 1
Transition Module: 0
Shadow Module: 257
Lighting Module: 20
Projectile Module: 0
Missile Module: 0
Particle Module: 34
Collision Module: 19
Depth Module: 14
Object Module: 45
Background Module: 0
Mob Module: 49
MobJob Module: 0
Essence Module: 3
Spawn Module: 0
Influence Module: 11
Weather Module: 0
Work Selection Module: 82
Waypoint Module: 0
Data Module: 1
Help Module: 0
Loot Box Module: 0
Stats Module: 1
Corruption Module: 15
Resource Module Sync: 2
Object Module Sync: 48
Mob Module Sync: 8
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 187
TOTAL TIME: 7789
VILLAGER TUMBLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 51
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 63
Random 0 is too low, set to 1.
Thu Apr 05 23:24:33 CEST 2018 ERROR:Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at rtr.SoundModule.playSound(SoundModule.java:307)
at rtr.missiles.sprayBullet.MissileSprayBulletBase.runHitEffects(MissileSprayBulletBase.java:118)
at rtr.missiles.sprayBullet.MissileSprayBulletBase.update(MissileSprayBulletBase.java:55)
at rtr.missiles.MissileModule.update(MissileModule.java:256)
at rtr.states.PlayState.update(PlayState.java:284)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:116)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Apr 05 23:24:33 CEST 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:116)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

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#2 Rayvolution

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Posted 05 April 2018 - 03:43 PM

Fairly sure I know what went wrong here, I'll have a hotfix out shortly. :)
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Rise to Ruins Developer

#3 Rayvolution

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Posted 05 April 2018 - 03:50 PM

... and released! If it doesn't patch automatically, just restart steam. You should get Unstable 3b. :)
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#4 bibliolytic

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Posted 06 April 2018 - 02:10 PM

solved, thanks!


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