Jump to content


  • Please log in to reply
Minor Issues [Indev 29 Unstable 3 / Windows 10]
3 replies to this topic - Started By Arrevax, Dec 05 2017 06:17 PM

#1 Arrevax

Arrevax
  • Members
  • 3 posts
  • Pip
  • Steam ID:Arrevax

Posted 05 December 2017 - 06:17 PM

Hello, everyone; this is my first post on the Rise to Ruins forums. I'm loving the game so far, Ray, and I'm amazed at how many little features and fixes go into RtR on a regular basis.

 

I've been noting little problems and possible ideas for RtR as I've played; I hope I'm helping to iron out the game by doing so. I apologize if anything I mention is in the "Known Bugs" thread, but I can't access that thread for some reason.

 

The Goddo Golem appears to leave behind a regular Holy Golem corpse when it dies. A minor, possibly completely ignorable inconsistency for a great "Easter egg".

 

Tip popups appear behind menu popups (ex: the building and population lists), but they have to be clicked on to exit them. This means that some tips can be missed if they appear while the lists are open.

 

Resource amounts in a building may overlap with its building priority number, making both hard to read.

 

Lightning strikes make slight popping noises in my headphones, or at least they did in Indev 29 Unstable 2. A little annoying once you really start to pay attention to it, but not really problematic.

 

Builders almost never repair unless there are no buildings being constructed/upgraded.

 

Radiance Pools and Ancient Cullis gates cannot be repaired before or after being claimed, but they both count as damaged buildings in the Problems Panel and permanently display health bars when damaged.

 

 


  • 0

#2 Rayvolution

Rayvolution
  • Developer
  • 1,757 posts
  • Pip
  • Steam ID:Rayvolution
  • LocationTexas




Posted 05 December 2017 - 11:11 PM

The Goddo Golem appears to leave behind a regular Holy Golem corpse when it dies. A minor, possibly completely ignorable inconsistency for a great "Easter egg".
 
That shouldn't be possible, because once a animation is loaded it can't change sprites later. The game should crash if that happened. Are you sure it wasn't another holy golem?
 
Tip popups appear behind menu popups (ex: the building and population lists), but they have to be clicked on to exit them. This means that some tips can be missed if they appear while the lists are open.
 
This ones on the fix list, hopefully will be resolved before InDev 29 is released. :)
 
Resource amounts in a building may overlap with its building priority number, making both hard to read.
 
This ones a known issue, I'll need to come up with a better way to display the data. I haven't quite decided on the best way to go about it yet though.
 
Lightning strikes make slight popping noises in my headphones, or at least they did in Indev 29 Unstable 2. A little annoying once you really start to pay attention to it, but not really problematic.
 
Hmm, I have high end headsets and a 5.1 surround sound system and I've never heard the popping. But it could be an issue with OpenAL not decoding the audio properly. I'm honestly not sure what I could do to fix it (I have little to nearly no control over OpenAL itself). Have you tried a driver update on your onboard sound?
 
Good news though is I'll be replacing the lightning sound down the road anyway, so I may fix it indirectly. :)
 
Builders almost never repair unless there are no buildings being constructed/upgraded.
 
They will only repair buildings over building new ones if their health drops below 25%. But I'll be adding a "handyman" type job, for dedicated repair guys down the road.
 
Radiance Pools and Ancient Cullis gates cannot be repaired before or after being claimed, but they both count as damaged buildings in the Problems Panel and permanently display health bars when damaged.
 
This actually isn't a bug, ancient buildings are never considered part of your village, so the villagers ignore them entirely. :)

  • 0
Rise to Ruins Developer

#3 Arrevax

Arrevax
  • Members
  • 3 posts
  • Pip
  • Steam ID:Arrevax

Posted 06 December 2017 - 07:50 PM

Thanks for the prompt reply, Ray! It's great how involved you are on the forums.

 

The goddo golem corpse may have had a holy golem corpse plopped in front of it; I'll keep an eye out for this.

 

My audio drivers (including the one for my Logitech G430 headset) are all updated. It might be something to do with the headset, specifically; I haven't noticed the popping when I'm using cheap headphones.

 

It's good to hear about that future "handyman" job; the current repair threshold (while construction is going on) just seems low to me. As for the ancient cullis gates and radiance pools, is it possible for you to add some sort of slow regen for them, or simply add them to villages like normal repaired buildings? Like I said, the Problem Panel still lists them as damaged village buildings, and they're the only structures on the map that ends up with permanent health bars floating above them, at least until they... eventually... get destroyed by random events (I don't destroy them). I understand your logic in not making them strictly village buildings, though.

 

On another note, I actually had crashes for the first time earlier today. Two in a row, only 40 minutes apart. I don't see how to attach files, so I've pasted them below.

 

Thread Pool Size: 4
Dedicated Thread: Automatically Enabled
 
Rise to Ruins InDev 29 Unstable 3b
Operating System: Windows 8.1
GPU Drivers: igdumdim64
GPU Driver Version: null
Maximum JVM Memory: 885MB
Display Mode: Windowed
 
Wed Dec 06 13:31:19 EST 2017 INFO:Slick Build #237
Wed Dec 06 13:31:20 EST 2017 INFO:LWJGL Version: 2.9.3
Wed Dec 06 13:31:20 EST 2017 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Wed Dec 06 13:31:20 EST 2017 INFO:TargetDisplayMode: 1280 x 720 x 0 @0Hz
Wed Dec 06 13:31:20 EST 2017 INFO:Starting display 1280x720
Wed Dec 06 13:31:20 EST 2017 INFO:Use Java PNG Loader = true
Wed Dec 06 13:31:20 EST 2017 INFO:Controllers not available
Wed Dec 06 13:31:21 EST 2017 INFO:Initialising sounds..
Wed Dec 06 13:31:22 EST 2017 INFO:- Sound works
Wed Dec 06 13:31:22 EST 2017 INFO:- 64 OpenAL source available
Wed Dec 06 13:31:22 EST 2017 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Wed Dec 06 13:31:28 EST 2017 INFO:Starting display 1920x1017
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Resetting SPLASH
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Sound Module: 0
Wed Dec 06 13:31:44 EST 2017 INFO:Starting display 1280x720
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: SAND_BLACK (70401) Time: 434
Loaded Tileset: TAR (140001) Time: 262
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 156
Loaded Sound: MAGIC_HEAL
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 1255
Loaded Tileset: TAR_ACCENT (140201) Time: 197
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 161
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 205
Loaded Tileset: CRYSTAL_RED (100001) Time: 124
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 202
Loaded Sound: MAGIC_ZAP
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 153
Loaded Tileset: WATER (40001) Time: 151
Loaded Tileset: WATER_ACCENT (40201) Time: 344
Loaded Tileset: CACTUS_GREEN (150001) Time: 324
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 213
Loaded Tileset: WOOD_FENCE (1020001) Time: 181
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Tileset: BRICKS (80001) Time: 19726
Loaded Tileset: BOW_TOWER (2322201) Time: 142
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 339
Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 131
Loaded Tileset: FLOWERS_WHITE (131201) Time: 258
Loaded Sound: DISSOLVE
Loaded Tileset: TILES (90001) Time: 342
Loaded Tileset: BRICKS_ACCENT (80201) Time: 1210
Loaded Tileset: TILES_ACCENT (90201) Time: 353
Loaded Tileset: CARROTS (110001) Time: 229
Loaded Sound: FLAME_FIRE
Loaded Tileset: LOG_PATH (3002001) Time: 274
Loaded Tileset: FARM (2062201) Time: 372
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 233
Loaded Tileset: PATH (3000001) Time: 293
Loaded Tileset: TURNIPS (111201) Time: 228
Loaded Sound: METEOR_FIRE
Loaded Tileset: ANCILLARY (2732201) Time: 436
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 139
Loaded Tileset: ROCK_BLACK (61201) Time: 208
Loaded Tileset: ROCK_BLACK_ACCENT (61401) Time: 156
Loaded Tileset: CRYSTAL_MOTIVATOR (2172201) Time: 172
Map Module: 30393
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Loaded Sound: MINING
Map Bottom FBO: 2883
Map Middle FBO: 2596
Loaded Sound: STORE_ITEM
Map Top FBO: 2075
Wed Dec 06 13:32:25 EST 2017 INFO:Starting display 1920x1017
Loaded Sound: WOOD_CHOP
Road Module: 127
Mini Map Module: 196
Resource Module: 106
Transition Module: 0
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Shadow Module: 9052
Lighting Module: 530
Projectile Module: 0
Missile Module: 259
Loaded Sound: CLOSE_GATE
Particle Module: 381
Collision Module: 5097
Depth Module: 222
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Object Module: 5496
Background Module: 0
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Mob Module: 10259
MobJob Module: 86
Essence Module: 0
Weather Module: 163
Resource Module Sync: 8
Object Module Sync: 178
Loaded Sound: GRAB
Mob Module Sync: 111
Essence Module Sync: 0
Missile Module Sync: 694
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Loaded Sound: HOLY_SOFT
Loaded Sound: HOLY_LOUD
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Loaded Sound: HIT_GENERIC
Loaded Sound: HIT_SWEETENER_GENERIC
java.net.UnknownHostException: risetoruins.com
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:184)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)
at java.net.Socket.connect(Socket.java:589)
at java.net.Socket.connect(Socket.java:538)
at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:432)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:527)
at sun.net.www.http.HttpClient.<init>(HttpClient.java:211)
at sun.net.www.http.HttpClient.New(HttpClient.java:308)
at sun.net.www.http.HttpClient.New(HttpClient.java:326)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:1168)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1104)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:998)
at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:932)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1512)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1440)
at rtr.utilities.Utilities.isStreamLive(Utilities.java:416)
at rtr.gui.states.MainMenuGUI.<init>(MainMenuGUI.java:315)
at rtr.states.MainMenuState.loadState(MainMenuState.java:113)
at rtr.states.StateBase.update(StateBase.java:443)
at rtr.states.MainMenuState.update(MainMenuState.java:195)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
java.net.UnknownHostException: www.risetoruins.com
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:184)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)
at java.net.Socket.connect(Socket.java:589)
at java.net.Socket.connect(Socket.java:538)
at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:432)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:527)
at sun.net.www.http.HttpClient.<init>(HttpClient.java:211)
at sun.net.www.http.HttpClient.New(HttpClient.java:308)
at sun.net.www.http.HttpClient.New(HttpClient.java:326)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:1168)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1104)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:998)
at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:932)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1512)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1440)
at java.net.URL.openStream(URL.java:1038)
at rtr.gui.states.MainMenuGUI.<init>(MainMenuGUI.java:353)
at rtr.states.MainMenuState.loadState(MainMenuState.java:113)
at rtr.states.StateBase.update(StateBase.java:443)
at rtr.states.MainMenuState.update(MainMenuState.java:195)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Loaded Sound: IDLE_DOGGO
TOTAL TIME: 96509
SPECTER_CHILD NONE AI AI_START STEP 0 time to execute was high: 83
Loaded Sound: GET_HIT_DOGGO
SPECTER_CHILD NONE AI AI_START STEP 0 time to execute was high: 51
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001) Time: 577
ZOMBIE NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 811
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Loaded Sound: EARTHQUAKE
Font Module: 0
Loaded Sound: RETRO_CLICK
Save Module: 0
Sound Module: 1
Resource Module: 0
Transition Module: 0
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Particle Module: 4500
Loaded Sound: ENVIROMENTAL_BUILDINGS
Background Module: 0
Mob Module: 10
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Help Module: 4977
Resource Module Sync: 4
Mob Module Sync: 0
Loaded Sound: WILHELM
TOTAL TIME: 21742
Loading: Newdragon
Resetting WORLD_MAP
Loading Game
Loadingcustom
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Tileset: GRAVEL_GRAY (20001) Time: 571
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 380
Loaded Tileset: ROCK_GRAY (60001) Time: 709
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 180
Loaded Tileset: SLIME_PIT_SPAWN_LARGE (2450001) Time: 368
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801) Time: 229
Loaded Tileset: LOOT_BOX (4630001) Time: 173
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 667
Loaded Tileset: WATER_FROZEN (42001) Time: 508
Loaded Tileset: WATER_FROZEN_ACCENT (42201) Time: 846
Loaded Tileset: GRASS_GREEN (10001) Time: 602
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 782
Loaded Tileset: SANDSTONE_BLACK_COLLECTED (121001) Time: 225
Loaded Tileset: TREES_GREEN (30001) Time: 225
Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 112
Loaded Tileset: LAVA (50001) Time: 470
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 380
Loaded Tileset: CACTUS_GREEN_COLLECTED (150401) Time: 366
Loaded Tileset: FLOWERS_BLUE (130401) Time: 166
Loaded Tileset: STONE_WALL (1010001) Time: 100
Loaded Tileset: SMALL_HOVEL (2020001) Time: 267
Loaded Tileset: BULLET_TOWER (2180801) Time: 97
Loaded Tileset: TENT (2040001) Time: 78
Loaded Tileset: WELL_UPGRADE_1 (3050401) Time: 116
Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001) Time: 955
Loaded Tileset: WATER_PURIFIER (3150001) Time: 187
Loaded Tileset: FARM_UPGRADE_2 (4620401) Time: 591
Loaded Tileset: FARM_UPGRADE_1 (4610401) Time: 668
Loaded Tileset: LUMBER_SHACK (2010801) Time: 260
Loaded Tileset: CLINIC (2490801) Time: 472
Loaded Tileset: SMALL_FOUNTAIN (3130801) Time: 97
Loaded Tileset: LUMBER_MILL (2000801) Time: 319
Loaded Tileset: WELL (3040401) Time: 101
Loaded Tileset: BOTTLER (3100401) Time: 154
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (3180201) Time: 58
Loaded Tileset: ESSENCE_COLLECTOR (2130001) Time: 167
Loaded Tileset: SMALL_SHACK (2030001) Time: 90
Loaded Tileset: BOWYER (2330201) Time: 255
Loaded Tileset: KITCHEN_UPGRADE_1 (3400801) Time: 172
Loaded Tileset: CASTLE_9 (2660001) Time: 433
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 276
Loaded Tileset: CRYSTAL_STORAGE (2240801) Time: 282
Loaded Tileset: FOOD_STORAGE_UPGRADE_3 (4340801) Time: 266
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 569
Loaded Tileset: LAVA_ACCENT (50201) Time: 308
Loaded Tileset: WAY_MAKER_SHACK (2380601) Time: 225
Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (3450001) Time: 95
Loaded Tileset: DOGGO_HOUSE (4190001) Time: 266
Loaded Tileset: ROCK_TUMBLER (2340801) Time: 222
Loaded Tileset: CRYSTAL_RED_COLLECTED (101201) Time: 265
Loaded Tileset: RECOMBOBULATOR_TOWER (3770801) Time: 139
Loaded Tileset: BARRACKS (3930401) Time: 240
Loaded Tileset: CRYSTAL_HARVESTRY (2150801) Time: 404
Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (3480801) Time: 123
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (4070801) Time: 62
Loaded Tileset: POTATOES_COLLECTED (111001) Time: 254
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 67
Loaded Tileset: STONE_CUTTERY (2100801) Time: 444
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_POISON (4180801) Time: 298
Loaded Tileset: POTATOES (110601) Time: 213
Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 154
Loaded Tileset: BOTTLER_UPGRADE_2 (3120401) Time: 224
Loaded Tileset: MINING_FACILITY (2090801) Time: 205
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170001) Time: 214
Loaded Tileset: FORGE_UPGRADE_1 (2980601) Time: 326
Loaded Tileset: CRYSTILLERY (2140801) Time: 176
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (4110601) Time: 155
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 256
Loaded Tileset: WATER_DRY (40401) Time: 64
Loaded Tileset: AMMO_STORAGE (2370201) Time: 175
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (2192201) Time: 122
Map Module: 21018
Map Bottom FBO: 832
Map Middle FBO: 308
Map Top FBO: 46
Road Module: 123
Map AI Module: 47
Mini Map Module: 4521
Resource Module: 75
Trade Module: 1
Transition Module: 0
Shadow Module: 732
Lighting Module: 28
Projectile Module: 0
Missile Module: 0
Particle Module: 56
Collision Module: 29
Depth Module: 19
Object Module: 44
Background Module: 0
Mob Module: 110
MobJob Module: 1
Essence Module: 1
Spawn Module: 2
Influence Module: 22
Weather Module: 1
Work Selection Module: 36
Waypoint Module: 0
Data Module: 8
Help Module: 4
Loot Box Module: 0
Resource Module Sync: 18
Object Module Sync: 107
Mob Module Sync: 22
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 194
TOTAL TIME: 47383
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 112
VILLAGER CRYSTAL_HARVESTER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 69
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 71
VILLAGER MINER AI AI_HARVEST_WORK STEP 2 time to execute was high: 282
VILLAGER MINER AI AI_START STEP 0 time to execute was high: 55
VILLAGER FARMER AI AI_START STEP 0 time to execute was high: 60
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 214
VILLAGER STONE_CUTTER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 961
VILLAGER BUILDER AI AI_EQUIP_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 74
VILLAGER CRYSILLER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 126
VILLAGER BUILDER AI AI_EQUIP_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 61
Rachel McKinley mated with David McKinley!
Rachel McKinley is pregnant!
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_AT_BUILDING STEP 5 time to execute was high: 120
VILLAGER SMELTER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 85
Scooby Doo has leveled up to 6 and gained 16 STR 7 DEX and 7 INT
VILLAGER SMELTER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 119
VILLAGER TUMBLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 107
VILLAGER WATER_MASTER AI AI_EQUIP_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 77
VILLAGER SMELTER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 65
VILLAGER SMELTER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 59
Small Ancillary has been completed.
Calum Pye has leveled up to 8 and gained 12 STR 12 DEX and 6 INT
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 113
VILLAGER WAY_MAKER AI AI_REPAIR_ROAD_WORK STEP 2 time to execute was high: 253
An Eclipse! All is dark.
VILLAGER MEDIC AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 120
Nancy Paljakka mated with Pekka Paljakka!
Nancy Paljakka is pregnant!
VILLAGER COOK AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 57
Peggy Lannister has been born!
Loaded Tileset: ARMORSMITHY (2530001) Time: 370
Loaded Tileset: KITCHEN (2500001) Time: 139
Loaded Tileset: FOOD_STORAGE (2220001) Time: 186
Loaded Tileset: WATER_PARTIALLY_FROZEN (41601) Time: 194
Loaded Tileset: WATER_PARTIALLY_FROZEN_ACCENT (41801) Time: 110
Loaded Tileset: WATER_PARTIALLY_DRY (40801) Time: 89
Loaded Tileset: WATER_PARTIALLY_DRY_FROZEN (41201) Time: 78
Loaded Tileset: WATER_PARTIALLY_DRY_ACCENT (41001) Time: 64
Loaded Tileset: WATER_PARTIALLY_DRY_FROZEN_ACCENT (41401) Time: 114
VILLAGER WATER_MASTER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 60
Nadira Ilyana has leveled up to 8 and gained 12 STR 10 DEX and 8 INT
Paul McCartney has leveled up to 7 and gained 14 STR 7 DEX and 9 INT
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 59
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001) Time: 82
ZOMBIE NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 104
Moana Gozzoli mated with Benozzo Gozzoli!
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 61
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 60
Night has arrived.. The monsters are restless!
Small Food Storage has been completed.
Sylvana Olson mated with Jake Olson!
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 57
Loaded Tileset: MARKETPLACE (4580001) Time: 788
Almira Davis has leveled up to 8 and gained 9 STR 10 DEX and 11 INT
Theresa Saldana has leveled up to 11 and gained 12 STR 7 DEX and 11 INT
Nancy Paljakka has leveled up to 5 and gained 8 STR 11 DEX and 11 INT
Caitriona Davis has grown up!
Hannah Murray has leveled up to 7 and gained 14 STR 10 DEX and 6 INT
VILLAGER BUILDER AI AI_CLEAR_TOPOGRAPHY_WORK STEP 2 time to execute was high: 66
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 75
Anna Doo has grown up!
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
Spring has started!  Good luck!
Spring, day 20 Summer will arrive in 5 days.
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
--------------------
Autosave Preparation, took 502ms
Autosaved Mobs, took 1061ms
Autosaved Mob Jobs, took 15ms
Autosaved Essence, took 137ms
Autosaved Particles, took 286ms
Autosaved Resource, took 1278ms
Autosaved Trade, took 19ms
Autosaved Loot Box, took 9ms
Autosaved spawn, took 10ms
Autosaved Influence, took 25ms
Autosaved Weather, took 142ms
Autosaved Work Selection, took 294ms
Autosaved Missile, took 9ms
Autosaved Road, took 559ms
Autosaved Time, took 10ms
Autosaved Map Properties, took 8ms
Autosaved Objects, took 291ms
Autosaved Map Data, took 6314ms
Autosaved Map Preview, took 156ms
Autosave Clean Up, took 334ms
Autosave - 11490ms
Autosaved Limbo Creatures, took 613ms
Autosaved Limbo Resources, took 1379ms
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 51
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 54
Graveyard Spawn has been destroyed!
Makeshift Kitchen has been completed.
Joey King has leveled up to 9 and gained 7 STR 13 DEX and 10 INT
Susan Ufkes has leveled up to 8 and gained 11 STR 8 DEX and 11 INT
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
Aleshia McKinley has been born!
Loaded Tileset: CASTLE_10 (2672001) Time: 363
Nomads! A band of nomads have arrived in the region.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 75
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER MINER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 54
Rachel McKinley has leveled up to 8 and gained 7 STR 10 DEX and 13 INT
Susan Foreman has leveled up to 7 and gained 11 STR 8 DEX and 11 INT
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 56
Natasja Ufkes has joined your village!
Joni Mitchell has joined your village!
Zooey Deschanel has joined your village!
Lance Addington has joined your village!
Kristen Paljakka has been born!
Rene Auberjonois has leveled up to 11 and gained 15 STR 6 DEX and 9 INT
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 52
Brandon Lanter has leveled up to 9 and gained 12 STR 10 DEX and 8 INT
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 60
Greg Rout has leveled up to 6 and gained 9 STR 15 DEX and 6 INT
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
Raine Pye mated with Calum Pye!
Raine Pye is pregnant!
Loaded Tileset: SLIME_PIT_SPAWN_SMALL (2430001) Time: 167
SMALL_SLIME NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 190
Caitriona Davis has leveled up to 3 and gained 16 STR 11 DEX and 3 INT
Claudio Monteverdi has leveled up to 7 and gained 13 STR 10 DEX and 7 INT
Loaded Tileset: SLIME_PIT_SPAWN_MEDIUM (2440001) Time: 121
SLIME NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 132
Dian Horton has leveled up to 8 and gained 15 STR 8 DEX and 7 INT
Random 0 is too low, set to 1.
Wed Dec 06 14:00:12 EST 2017 ERROR:Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at rtr.mobs.ai.AIGuardPatrolPerimeter.execute(AIGuardPatrolPerimeter.java:60)
at rtr.mobs.MobBase.update(MobBase.java:3875)
at rtr.mobs.MobModule.update(MobModule.java:562)
at rtr.states.PlayState.update(PlayState.java:327)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Wed Dec 06 14:00:12 EST 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 
 
 
 
Thread Pool Size: 4
Dedicated Thread: Automatically Enabled
 
Rise to Ruins InDev 29 Unstable 3b
Operating System: Windows 8.1
GPU Drivers: igdumdim64
GPU Driver Version: null
Maximum JVM Memory: 885MB
Display Mode: Windowed
 
Wed Dec 06 14:01:00 EST 2017 INFO:Slick Build #237
Wed Dec 06 14:01:00 EST 2017 INFO:LWJGL Version: 2.9.3
Wed Dec 06 14:01:00 EST 2017 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Wed Dec 06 14:01:00 EST 2017 INFO:TargetDisplayMode: 1280 x 720 x 0 @0Hz
Wed Dec 06 14:01:01 EST 2017 INFO:Starting display 1280x720
Wed Dec 06 14:01:01 EST 2017 INFO:Use Java PNG Loader = true
Wed Dec 06 14:01:01 EST 2017 INFO:Controllers not available
Wed Dec 06 14:01:02 EST 2017 INFO:Initialising sounds..
Wed Dec 06 14:01:03 EST 2017 INFO:- Sound works
Wed Dec 06 14:01:03 EST 2017 INFO:- 64 OpenAL source available
Wed Dec 06 14:01:03 EST 2017 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Wed Dec 06 14:01:09 EST 2017 INFO:Starting display 1920x1017
Loaded Sound: MAGIC_HIT
Resetting SPLASH
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 3
Sound Module: 0
Loaded Tileset: SAND_BLACK (70401) Time: 455
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: TAR (140001) Time: 234
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 188
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 367
Loaded Tileset: TAR_ACCENT (140201) Time: 257
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 129
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 164
Loaded Tileset: CRYSTAL_RED (100001) Time: 166
Loaded Sound: MAGIC_HEAL
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 189
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 150
Loaded Tileset: WATER (40001) Time: 153
Loaded Tileset: WATER_ACCENT (40201) Time: 242
Loaded Tileset: CACTUS_GREEN (150001) Time: 219
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 168
Loaded Sound: MAGIC_ZAP
Loaded Tileset: WOOD_FENCE (1020001) Time: 145
Loaded Tileset: BRICKS (80001) Time: 364
Loaded Tileset: BOW_TOWER (2322201) Time: 276
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 333
Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 166
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Tileset: FLOWERS_WHITE (131201) Time: 247
Loaded Tileset: TILES (90001) Time: 311
Loaded Tileset: BRICKS_ACCENT (80201) Time: 384
Loaded Tileset: TILES_ACCENT (90201) Time: 422
Loaded Sound: DISSOLVE
Loaded Tileset: CARROTS (110001) Time: 356
Loaded Tileset: LOG_PATH (3002001) Time: 319
Loaded Tileset: FARM (2062201) Time: 345
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 389
Loaded Sound: FLAME_FIRE
Loaded Tileset: PATH (3000001) Time: 273
Loaded Tileset: TURNIPS (111201) Time: 224
Loaded Tileset: ANCILLARY (2732201) Time: 369
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 145
Loaded Tileset: ROCK_BLACK (61201) Time: 140
Loaded Sound: METEOR_FIRE
Loaded Tileset: ROCK_BLACK_ACCENT (61401) Time: 148
Loaded Tileset: CRYSTAL_MOTIVATOR (2172201) Time: 93
Map Module: 8844
Loaded Sound: METEOR_HIT
Map Bottom FBO: 1104
Loaded Sound: PHANTNOM_DART_FIRE
Map Middle FBO: 1804
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Map Top FBO: 1846
Road Module: 52
Loaded Sound: SPRAY_BULLET_HIT
Mini Map Module: 50
Resource Module: 80
Transition Module: 0
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Shadow Module: 12188
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Lighting Module: 699
Projectile Module: 0
Missile Module: 27
Particle Module: 69
Collision Module: 500
Depth Module: 46
Loaded Sound: THUNDER
Object Module: 1159
Background Module: 0
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Mob Module: 5763
MobJob Module: 43
Essence Module: 0
Weather Module: 8
Resource Module Sync: 6
Object Module Sync: 5
Mob Module Sync: 36
Essence Module Sync: 1
Missile Module Sync: 59
Loaded Sound: HEAVY_WIND
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Loaded Sound: HOLY_SOFT
Loaded Sound: HOLY_LOUD
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Loaded Sound: HIT_GENERIC
Loaded Sound: HIT_SWEETENER_GENERIC
java.net.UnknownHostException: risetoruins.com
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:184)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)
at java.net.Socket.connect(Socket.java:589)
at java.net.Socket.connect(Socket.java:538)
at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:432)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:527)
at sun.net.www.http.HttpClient.<init>(HttpClient.java:211)
at sun.net.www.http.HttpClient.New(HttpClient.java:308)
at sun.net.www.http.HttpClient.New(HttpClient.java:326)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:1168)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1104)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:998)
at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:932)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1512)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1440)
at rtr.utilities.Utilities.isStreamLive(Utilities.java:416)
at rtr.gui.states.MainMenuGUI.<init>(MainMenuGUI.java:315)
at rtr.states.MainMenuState.loadState(MainMenuState.java:113)
at rtr.states.StateBase.update(StateBase.java:443)
at rtr.states.MainMenuState.update(MainMenuState.java:195)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
java.net.UnknownHostException: www.risetoruins.com
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:184)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)
at java.net.Socket.connect(Socket.java:589)
at java.net.Socket.connect(Socket.java:538)
at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:432)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:527)
at sun.net.www.http.HttpClient.<init>(HttpClient.java:211)
at sun.net.www.http.HttpClient.New(HttpClient.java:308)
at sun.net.www.http.HttpClient.New(HttpClient.java:326)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:1168)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1104)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:998)
at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:932)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1512)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1440)
at java.net.URL.openStream(URL.java:1038)
at rtr.gui.states.MainMenuGUI.<init>(MainMenuGUI.java:353)
at rtr.states.MainMenuState.loadState(MainMenuState.java:113)
at rtr.states.StateBase.update(StateBase.java:443)
at rtr.states.MainMenuState.update(MainMenuState.java:195)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
TOTAL TIME: 58504
Loaded Sound: IDLE_DOGGO
SLIME NONE AI AI_WANDER STEP 1 time to execute was high: 72
Loaded Sound: GET_HIT_DOGGO
ZOMBIE_CHILD NONE AI AI_START STEP 0 time to execute was high: 82
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
Loaded Sound: DEATH_VILLAGER_FEMALE
SPECTER NONE AI AI_WANDER STEP 1 time to execute was high: 54
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Particle Module: 4255
Background Module: 0
Mob Module: 9
Help Module: 3
Resource Module Sync: 4
Mob Module Sync: 0
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: WILHELM
TOTAL TIME: 14087
Loading: Newdragon
Resetting WORLD_MAP
Loading Game
Loadingcustom
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 1
Loaded Tileset: GRAVEL_GRAY (20001) Time: 839
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 401
Loaded Tileset: ROCK_GRAY (60001) Time: 161
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001) Time: 165
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 123
Loaded Tileset: SLIME_PIT_SPAWN_LARGE (2450001) Time: 227
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801) Time: 271
Loaded Tileset: LOOT_BOX (4630001) Time: 125
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 256
Loaded Tileset: WATER_PARTIALLY_FROZEN (41601) Time: 339
Loaded Tileset: WATER_PARTIALLY_FROZEN_ACCENT (41801) Time: 136
Loaded Tileset: GRASS_GREEN (10001) Time: 504
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 317
Loaded Tileset: SANDSTONE_BLACK_COLLECTED (121001) Time: 306
Loaded Tileset: TREES_GREEN (30001) Time: 118
Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 134
Loaded Tileset: LAVA (50001) Time: 185
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 472
Loaded Tileset: CACTUS_GREEN_COLLECTED (150401) Time: 262
Loaded Tileset: FLOWERS_BLUE (130401) Time: 331
Loaded Tileset: STONE_WALL (1010001) Time: 95
Loaded Tileset: SMALL_HOVEL (2020001) Time: 161
Loaded Tileset: BULLET_TOWER (2180801) Time: 129
Loaded Tileset: TENT (2040001) Time: 96
Loaded Tileset: WELL_UPGRADE_1 (3050401) Time: 236
Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001) Time: 278
Loaded Tileset: WATER_PURIFIER (3150001) Time: 198
Loaded Tileset: FARM_UPGRADE_2 (4620401) Time: 348
Loaded Tileset: FARM_UPGRADE_1 (4610401) Time: 331
Loaded Tileset: LUMBER_SHACK (2010801) Time: 228
Loaded Tileset: CLINIC (2490801) Time: 222
Loaded Tileset: SMALL_FOUNTAIN (3130801) Time: 97
Loaded Tileset: LUMBER_MILL (2000801) Time: 334
Loaded Tileset: WELL (3040401) Time: 92
Loaded Tileset: BOTTLER (3100201) Time: 139
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (3180201) Time: 80
Loaded Tileset: ESSENCE_COLLECTOR (2130001) Time: 59
Loaded Tileset: SMALL_SHACK (2030001) Time: 100
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 215
Loaded Tileset: BOWYER (2330201) Time: 275
Loaded Tileset: KITCHEN_UPGRADE_1 (3400801) Time: 185
Loaded Tileset: CASTLE_9 (2660001) Time: 373
Loaded Tileset: CRYSTAL_STORAGE (2240801) Time: 245
Loaded Tileset: FOOD_STORAGE_UPGRADE_3 (4340801) Time: 217
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 320
Loaded Tileset: LAVA_ACCENT (50201) Time: 240
Loaded Tileset: WAY_MAKER_SHACK (2380801) Time: 379
Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (3450001) Time: 141
Loaded Tileset: DOGGO_HOUSE (4190001) Time: 99
Loaded Tileset: ROCK_TUMBLER (2340801) Time: 263
Loaded Tileset: CRYSTAL_RED_COLLECTED (101201) Time: 127
Loaded Tileset: RECOMBOBULATOR_TOWER (3770601) Time: 93
Loaded Tileset: BARRACKS (3930401) Time: 215
Loaded Tileset: CRYSTAL_HARVESTRY (2150801) Time: 352
Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (3480801) Time: 148
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (4070801) Time: 56
Loaded Tileset: POTATOES_COLLECTED (111001) Time: 543
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 87
Loaded Tileset: STONE_CUTTERY (2100801) Time: 315
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_POISON (4180601) Time: 55
Loaded Tileset: POTATOES (110601) Time: 252
Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 168
Loaded Tileset: BOTTLER_UPGRADE_2 (3120201) Time: 116
Loaded Tileset: MINING_FACILITY (2090801) Time: 198
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170201) Time: 276
Loaded Tileset: FORGE_UPGRADE_1 (2980801) Time: 283
Loaded Tileset: CRYSTILLERY (2140801) Time: 346
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (4110801) Time: 172
Loaded Tileset: MARKETPLACE (4581201) Time: 1022
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 233
Loaded Tileset: KITCHEN (2501801) Time: 128
Loaded Tileset: AMMO_STORAGE (2370201) Time: 667
Loaded Tileset: FOOD_STORAGE (2220201) Time: 263
Loaded Tileset: WATER_DRY (40401) Time: 467
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (2192201) Time: 168
Map Module: 18841
Map Bottom FBO: 1285
Map Middle FBO: 251
Map Top FBO: 814
Road Module: 107
Map AI Module: 28
Mini Map Module: 6810
Resource Module: 139
Trade Module: 0
Transition Module: 0
Shadow Module: 733
Lighting Module: 27
Projectile Module: 0
Missile Module: 22
Particle Module: 22
Collision Module: 26
Depth Module: 19
Object Module: 48
Background Module: 0
Mob Module: 129
MobJob Module: 1
Essence Module: 1
Spawn Module: 1
Influence Module: 20
Weather Module: 0
Work Selection Module: 35
Waypoint Module: 1
Data Module: 3
Help Module: 0
Loot Box Module: 0
Resource Module Sync: 22
Object Module Sync: 114
Mob Module Sync: 27
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 219
TOTAL TIME: 41748
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 60
VILLAGER FARMER AI AI_TEND_FARMS_WORK STEP 2 time to execute was high: 73
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 85
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 69
VILLAGER CRYSILLER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 72
VILLAGER LUMBERJACK AI AI_START STEP 0 time to execute was high: 60
VILLAGER MINER AI AI_HARVEST_WORK STEP 2 time to execute was high: 110
VILLAGER LUMBERJACK AI AI_HARVEST_WORK STEP 2 time to execute was high: 498
HOLY_GOLEM NONE AI AI_COMBAT_BUILDINGS STEP 2 time to execute was high: 152
VILLAGER ORGANIZER AI AI_DELIVER_RESOURCE_ON_GROUND STEP 5 time to execute was high: 470
VILLAGER LUMBERJACK AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 71
VILLAGER CRYSTAL_HARVESTER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 63
VILLAGER FLETCHER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 61
VILLAGER BUILDER AI AI_EQUIP_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 116
Loaded Tileset: CASTLE_10 (2672001) Time: 458
VILLAGER ORGANIZER AI AI_EQUIP_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 63
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 62
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 116
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 58
Loaded Tileset: WATER_PARTIALLY_DRY_FROZEN (41201) Time: 119
Loaded Tileset: WATER_PARTIALLY_DRY (40801) Time: 65
Loaded Tileset: WATER_PARTIALLY_DRY_FROZEN_ACCENT (41401) Time: 156
Loaded Tileset: WATER_PARTIALLY_DRY_ACCENT (41001) Time: 213
Joey King has leveled up to 9 and gained 12 STR 10 DEX and 8 INT
DOGGO DOGGO AI AI_START STEP 0 time to execute was high: 69
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 51
Graveyard Spawn has been destroyed!
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_AT_BUILDING STEP 1 time to execute was high: 91
VILLAGER MINER AI AI_HARVEST_WORK STEP 2 time to execute was high: 55
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 235
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 116
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 80
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 89
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 4 time to execute was high: 482
VILLAGER MEDIC AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 61
LIGHTNING_CRYSTAL_GOLEM NONE AI AI_GOLEM_PATROL_BEHAVIOR STEP 1 time to execute was high: 140
VILLAGER BUILDER AI AI_DELIVER_RESOURCE_ON_GROUND STEP 5 time to execute was high: 89
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 72
Rachel McKinley has leveled up to 8 and gained 12 STR 10 DEX and 8 INT
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 93
David McKinley has been born!
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
Makeshift Kitchen has been completed.
Brandon Lanter has leveled up to 9 and gained 9 STR 15 DEX and 6 INT
Susan Ufkes has leveled up to 8 and gained 13 STR 9 DEX and 8 INT
Rene Auberjonois has leveled up to 11 and gained 14 STR 9 DEX and 7 INT
Greg Rout has leveled up to 6 and gained 14 STR 10 DEX and 6 INT
Loot Box?! has been destroyed!
VILLAGER LUMBERJACK AI AI_HARVEST_WORK STEP 2 time to execute was high: 51
VILLAGER SMELTER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 63
Wilhelm Paljakka has been born!
Dian Horton has leveled up to 8 and gained 10 STR 10 DEX and 10 INT
VILLAGER MEDIC AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 61
Nomads! A band of nomads have arrived in the region.
Susan Foreman has leveled up to 7 and gained 9 STR 13 DEX and 8 INT
Hans Ree has joined your village!
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 66
VILLAGER FLETCHER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 77
VILLAGER MINER AI AI_HARVEST_WORK STEP 2 time to execute was high: 73
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
Beverly Crusher has leveled up to 6 and gained 13 STR 10 DEX and 7 INT
Caitriona Davis has leveled up to 3 and gained 15 STR 10 DEX and 5 INT
Loaded Tileset: TOOLSMITHY (2520001) Time: 289
Dick Miller has leveled up to 8 and gained 10 STR 8 DEX and 12 INT
Steven Foreman has leveled up to 8 and gained 13 STR 7 DEX and 10 INT
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 139
Night has arrived.. The monsters are restless!
Tommy Horton has leveled up to 7 and gained 7 STR 13 DEX and 10 INT
Madeleine Leander has leveled up to 7 and gained 13 STR 11 DEX and 6 INT
Claudio Monteverdi has leveled up to 7 and gained 10 STR 9 DEX and 11 INT
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 92
Jake Olson has leveled up to 9 and gained 13 STR 8 DEX and 9 INT
Loaded Tileset: WATER_DRY_ACCENT (40601) Time: 66
Makeshift Marketplace has been completed.
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 57
Established Keep has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Ballista Tower has been fully repaired.
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001) Time: 110
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001) Time: 108
HEADLESS NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 108
VILLAGER SMELTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 51
Makeshift Farm has been fully repaired.
Makeshift Kitchen has been fully repaired.
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 56
Spring, day 21 Summer will arrive in 4 days.
Loaded Tileset: LARGE_FOUNTAIN (3140001) Time: 101
Bob Gozzoli has leveled up to 8 and gained 8 STR 14 DEX and 8 INT
--------------------
Autosave Preparation, took 458ms
Autosaved Mobs, took 1782ms
Autosaved Mob Jobs, took 217ms
Autosaved Essence, took 12ms
Autosaved Particles, took 4402ms
Autosaved Resource, took 2354ms
Autosaved Trade, took 18ms
Autosaved Loot Box, took 89ms
Autosaved spawn, took 11ms
Autosaved Influence, took 10ms
Autosaved Weather, took 27ms
Autosaved Work Selection, took 317ms
Autosaved Missile, took 16ms
Autosaved Road, took 1462ms
Autosaved Time, took 241ms
Autosaved Map Properties, took 21ms
Autosaved Objects, took 315ms
Autosaved Map Data, took 5778ms
Autosaved Map Preview, took 803ms
Autosave Clean Up, took 1790ms
Autosave - 20146ms
Autosaved Limbo Creatures, took 2425ms
Autosaved Limbo Resources, took 527ms
Lloyd Pilbeam has leveled up to 4 and gained 9 STR 9 DEX and 12 INT
Chloe Lannister has leveled up to 8 and gained 16 STR 6 DEX and 8 INT
Kevan Lannister has leveled up to 9 and gained 14 STR 11 DEX and 5 INT
Cyrilla Amnell has leveled up to 8 and gained 15 STR 7 DEX and 8 INT
VILLAGER PROVISIONER AI AI_SELL_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 59
VILLAGER PROVISIONER AI AI_SELL_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 51
Loaded Tileset: ARMORSMITHY (2530001) Time: 337
VILLAGER PROVISIONER AI AI_SELL_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 51
DOGGO DOGGO AI AI_HARVEST_WORK STEP 2 time to execute was high: 51
Nomads! A band of nomads have arrived in the region.
VILLAGER PROVISIONER AI AI_SELL_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 51
Gretta Doo mated with Scooby Doo!
Sabine Howard has leveled up to 8 and gained 9 STR 12 DEX and 9 INT
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
Eleanor Roosevelt has leveled up to 10 and gained 11 STR 13 DEX and 6 INT
Raine Pye mated with Calum Pye!
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 59
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 66
Peggy Lannister has grown up!
Francesco Fletcher has leveled up to 7 and gained 13 STR 10 DEX and 7 INT
VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 52
Tywin King has leveled up to 7 and gained 10 STR 13 DEX and 7 INT
Makeshift Water Purifier has been completed.
Caitriona Davis has leveled up to 4 and gained 13 STR 10 DEX and 7 INT
Lara Rout has leveled up to 10 and gained 9 STR 9 DEX and 12 INT
Random 0 is too low, set to 1.
Lyinar Nightscribe has leveled up to 5 and gained 15 STR 8 DEX and 7 INT
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 61
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 56
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 61
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 53
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 51
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 63
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 57
Makeshift Armorsmithy has been completed.
Night has arrived.. It's a full moon, and the monsters are calm.
Bertie Wooster has leveled up to 5 and gained 13 STR 8 DEX and 9 INT
William Collins has leveled up to 8 and gained 9 STR 12 DEX and 9 INT
Makeshift Toolsmithy has been completed.
David McKinley has leveled up to 6 and gained 11 STR 7 DEX and 12 INT
Mario Zwerg has leveled up to 10 and gained 9 STR 7 DEX and 14 INT
Sylvana Olson mated with Jake Olson!
Theresa Saldana has leveled up to 12 and gained 8 STR 9 DEX and 13 INT
Lettuce Ironfounder has leveled up to 7 and gained 11 STR 12 DEX and 7 INT
Hannah Murray has leveled up to 8 and gained 9 STR 13 DEX and 8 INT
Spring, day 22 Summer will arrive in 3 days.
--------------------
Autosave Preparation, took 1354ms
Autosaved Mobs, took 534ms
Autosaved Mob Jobs, took 82ms
Autosaved Essence, took 124ms
Autosaved Particles, took 1173ms
Autosaved Resource, took 1404ms
Autosaved Trade, took 10ms
Autosaved Loot Box, took 76ms
Autosaved spawn, took 66ms
Autosaved Influence, took 15ms
Autosaved Weather, took 25ms
Autosaved Work Selection, took 911ms
Autosaved Missile, took 65ms
Autosaved Road, took 597ms
Autosaved Time, took 13ms
Autosaved Map Properties, took 9ms
Autosaved Objects, took 300ms
Autosaved Map Data, took 5087ms
Autosaved Map Preview, took 27ms
Autosave Clean Up, took 1648ms
Autosave - 13539ms
Autosaved Limbo Creatures, took 2011ms
Autosaved Limbo Resources, took 101ms
VILLAGER ARMORSMITH AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 56
Loaded Tileset: EQUIPMENT_STORAGE (2570001) Time: 282
VILLAGER TOOLSMITH AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 77
Loaded Tileset: CASTLE_11 (2682001) Time: 291
VILLAGER MEDIC AI AI_EQUIP_RESOURCE_AT_BUILDING STEP 2 time to execute was high: 56
VILLAGER TOOLSMITH AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 102
Hank Johnson has been hired!
Sylvana Olson has leveled up to 9 and gained 12 STR 9 DEX and 9 INT
VILLAGER TOOLSMITH AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 114
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 55
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 54
VILLAGER TOOLSMITH AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 60
Diggergig Leander has leveled up to 12 and gained 9 STR 10 DEX and 11 INT
VILLAGER TOOLSMITH AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 51
Cacame Awemedinade has leveled up to 8 and gained 12 STR 12 DEX and 6 INT
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 53
Random 0 is too low, set to 1.
Wed Dec 06 14:42:10 EST 2017 ERROR:Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at rtr.mobs.ai.AIGuardPatrolPerimeter.execute(AIGuardPatrolPerimeter.java:60)
at rtr.mobs.MobBase.update(MobBase.java:3875)
at rtr.mobs.MobModule.update(MobModule.java:562)
at rtr.states.PlayState.update(PlayState.java:327)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Wed Dec 06 14:42:10 EST 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:114)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 
 

  • 0

#4 Rayvolution

Rayvolution
  • Developer
  • 1,757 posts
  • Pip
  • Steam ID:Rayvolution
  • LocationTexas




Posted 10 December 2017 - 02:51 AM

Just fixed your crash next patch. :)


  • 0
Rise to Ruins Developer




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users