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Road Tool: Show field usage
No replies to this topic - Started By Bolgfred, Nov 09 2017 02:46 AM

#1 Bolgfred

Bolgfred
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Posted 09 November 2017 - 02:46 AM

Often I am not sure if I surely know where I  have to put roads. I mostly put them on chokepoints, or checkpoints, like defense parameters or ressource spots.

But still, sometimes I see people not using my roads, as they need to go somewhere I didn't expect them to go to.

 

To solve this I thought about an overlay, like accessability or tile speed, which indicates which tiles are used very often, so I can see where a road would be good, and where not.

I imagine this like this:

 

0-1 No none

2-4 Low

4-6 Medium

7+  High

(values multiplied by population)

 

 

Also I can imagine an auto-mode for waymakers, which you can define aut road-level designation by usage per day.

I dont know how it actually works, that much movement creates basic roads, but by code, it could work same as that, just that more walking people dont create a road, but a road designation, if toggled in waymaker shack.

 

Also I can imagine an auto-mode for waymakers, which you can define aut road-level designation by usage per day. The values could be adjusted manually, but a basic setting could look like this:


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