If you have been granted the "Make-a-Mob" award, you may post your ideas here. Keep in mind when submitting, most monsters in the game are only 8x8 pixels. That doesn't leave much room for creativity. I will do the best that I can, but please understand ideas like "I want a white dwarf, riding a dragon, wearing a crown and holding an exact replica of The Excalibur" isn't really viable.
Monsters are one of the most complicated parts of the Kickstarter to sort out, so please understand that a lot of ideas may not be viable, for example "I'd like you do add barbarians that build small villages and attack you!" is an extremely complicated idea, and I can't promise you that. But something like "I would like a mage that shoots fireballs!" or "I'd like you to add vampires that suck the blood of the villagers to regain health" is completely reasonable.
But, there are future plans to allow larger 16x16 "boss" like monsters, slightly expanding the creativity. If you pick a design that you want to be 16x16, it could be a great deal of time before you see it in the game, because there is no coding framework what so ever for these larger monsters yet. For reference, the villagers in RPC are 8x8, so the boss monsters will be 4 times larger. But even then there isn't that much room to work with. So please understand that when you submit your idea. this is micro-sized pixel art after all!
To submit, simply let me know what your idea is, and some general details and make some abilities it may have. (Generic example: "I want a spider that can poison you!").
The Annoying Rules: (Mostly a rehash of the post above)
- ONE mob only! Although if it's reasonable to be a set of very similar mobs, that's fine.
- Mobs must be reasonably drawable in 8x8 or 16x16 of space. Only boss mobs will be 16x16, if you select a boss mob please understand it may be a very long time before it is created, since the priority is getting standard mobs in the game.
- Basic AI only please. Nothing too complicated. (Example: Trolls that have health regen, or spiders that trap people in webs when they attack are ok.) You can get a little more fancy with boss mobs if you go that route instead, but please understand that AI is the most complicated part of this game, and coding something too complicated will take an excessively long time.