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Help I have an error and can't get into a settlement.
2 replies to this topic - Started By GitGudM869, Sep 01 2017 03:42 PM

#1 GitGudM869

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Posted 01 September 2017 - 03:42 PM

Ok so I was playing the game and the game glitched out, made my PC lose connection to my screen and I had to turn off my PC and turn it back on. When I got back on the game, I went to where I put my settlement, the game crashed instantly and this popped up,

 

 

Thread Pool Size: 4
Dedicated Thread: Automatically Enabled
Rise to Ruins InDev 27d
Operating System: Windows 8.1
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 3627MB
Display Mode: Full Screen
Fri Sep 01 17:33:06 EDT 2017 INFO:Slick Build #237
Fri Sep 01 17:33:06 EDT 2017 INFO:LWJGL Version: 2.9.3
Fri Sep 01 17:33:06 EDT 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Fri Sep 01 17:33:06 EDT 2017 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Fri Sep 01 17:33:08 EDT 2017 INFO:Starting display 1920x1080
Fri Sep 01 17:33:08 EDT 2017 INFO:Use Java PNG Loader = true
Fri Sep 01 17:33:08 EDT 2017 INFO:Controllers not available
Fri Sep 01 17:33:09 EDT 2017 INFO:Initialising sounds..
Fri Sep 01 17:33:09 EDT 2017 INFO:- Sound works
Fri Sep 01 17:33:09 EDT 2017 INFO:- 64 OpenAL source available
Fri Sep 01 17:33:09 EDT 2017 INFO:- Sounds source generated
Loaded Sound: ARROW_HIT
Resetting SPLASH
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Sound: DISSOLVE
Loaded Sound: FLAME_FIRE
Loaded Sound: METEOR_FIRE
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Resetting SPLASH
Loaded Sound: BUILDING
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Sound Module: 0
Loaded Sound: OPEN_GATE
Loaded Tileset: SAND_BLACK (70401)
Loaded Tileset: TAR (140001)
Loaded Sound: CLOSE_GATE
Loaded Tileset: TREES_DARK_GREEN (32401)
Loaded Tileset: SAND_BLACK_ACCENT (70601)
Loaded Tileset: TAR_ACCENT (140201)
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601)
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801)
Loaded Tileset: CRYSTAL_RED (100001)
Loaded Tileset: SANDSTONE_BLACK (120601)
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801)
Loaded Sound: HIT
Loaded Tileset: WATER (40001)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: CACTUS_GREEN (150001)
Loaded Tileset: CACTUS_GREEN_ACCENT (150201)
Loaded Tileset: WOOD_FENCE (1020001)
Loaded Sound: HIT_WEAPON
Loaded Tileset: BRICKS (80001)
Loaded Tileset: BOW_TOWER_ABANDONED (2322201)
Loaded Tileset: LOG_PATH_DEBRIS (3001001)
Loaded Sound: HIT_TOOL
Loaded Tileset: LARGE_FIRE_PIT_ABANDONED (2292201)
Loaded Tileset: FLOWERS_WHITE (131201)
Loaded Tileset: TILES (90001)
Loaded Sound: HIT_SWEETENER
Loaded Tileset: BRICKS_ACCENT (80201)
Loaded Tileset: TILES_ACCENT (90201)
Loaded Tileset: CARROTS (110001)
Loaded Sound: HIT_SWEETENER_MALE
Loaded Tileset: LOG_PATH (3002001)
Loaded Tileset: FARM_ABANDONED (2062201)
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401)
Loaded Tileset: PATH (3000001)
Loaded Sound: HIT_SWEETENER_FEMALE
Loaded Tileset: TURNIPS (111201)
Loaded Tileset: ANCILLARY_ABANDONED (2732201)
Loaded Tileset: CRYSTAL_RED_ACCENT (100201)
Loaded Tileset: ROCK_BLACK (61201)
Loaded Tileset: ROCK_BLACK_ACCENT (61401)
Loaded Sound: DEATH_MALE
Loaded Tileset: CRYSTAL_MOTIVATOR_ABANDONED (2172201)
Map Module: 3204
Map Bottom FBO: 322
Loaded Sound: DEATH_FEMALE
Map Middle FBO: 252
Loaded Sound: THUNDER
Map Top FBO: 256
Road Module: 43
Loaded Sound: PLACE_OBJECT
Mini Map Module: 78
Resource Module: 57
Transition Module: 0
Loaded Sound: EARTHQUAKE_ROCKS
Shadow Module: 528
Lighting Module: 32
Projectile Module: 0
Missile Module: 23
Particle Module: 53
Collision Module: 26
Loaded Sound: EARTHQUAKE_BOOM
Depth Module: 40
Object Module: 282
Background Module: 0
Loaded Sound: HEAVY_WIND
Mob Module: 423
MobJob Module: 3
Essence Module: 0
Resource Module Sync: 0
Object Module Sync: 32
Mob Module Sync: 27
Essence Module Sync: 0
Missile Module Sync: 6
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
TOTAL TIME: 7248
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001)
Loaded Sound: DAWN_ARRIVED
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001)
Loaded Sound: NIGHT_ARRIVED
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001)
SPECTER NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 105
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801)
HEADLESS NONE AI AI_WANDER STEP 1 time to execute was high: 91
Loaded Tileset: GRAVEYARD_SPAWN_SMALL_CONSTRUCTION (2402001)
ZOMBIE_CHILD NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 61
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1326
Background Module: 0
Mob Module: 1
Help Module: 7
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 3067
Loading: QuietForest
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time save data failed to load, loading defaults!
Time Module: 0
Sound Module: 0
Loaded Tileset: GRASS_GREEN (10001)
Loaded Tileset: ROCK_GRAY (60001)
Loaded Tileset: ROCK_GRAY_ACCENT (60201)
Loaded Tileset: TREES_GREEN (30001)
Loaded Tileset: GRASS_GREEN_ACCENT (10201)
Loaded Tileset: TREES_GREEN_ACCENT (30201)
Loaded Tileset: FLOWERS_PURPLE (131601)
Loaded Tileset: ANCIENT_CULLIS_GATE_ABANDONED (2302201)
Loaded Tileset: CRYSTAL_BLUE (100801)
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001)
Loaded Tileset: DIRT_BROWN (401)
Loaded Tileset: DIRT_BROWN_ACCENT (601)
Loaded Tileset: POTATOES (110601)
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001)
Loaded Tileset: FARM_CONSTRUCTION (2062001)
Loaded Tileset: TENT_CONSTRUCTION (2042001)
Loaded Tileset: CASTLE_1 (2580001)
Loaded Tileset: TREES_GREEN_COLLECTED (30801)
Loaded Tileset: LUMBER_SHACK (2010001)
Loaded Tileset: GRAVEL_GRAY (20001)
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201)
Loaded Tileset: FARM_CONSTRUCTION_PHASE_1 (2061001)
Loaded Tileset: ANCIENT_RADIANCE_POOL_ABANDONED (2312201)
Loaded Tileset: ROCK_GRAY_COLLECTED (60401)
Loaded Tileset: MINING_FACILITY (2090001)
Loaded Tileset: SAND_TAN (70001)
Loaded Tileset: SAND_TAN_ACCENT (70201)
Loaded Tileset: SANDSTONE_TAN (120001)
Map Module: 2121
Map Bottom FBO: 51
Map Middle FBO: 9
Map Top FBO: 4
Road Module: 42
Map AI Module: 15
Mini Map Module: 86
Resource Module: 24
Transition Module: 0
Shadow Module: 174
Lighting Module: 14
Projectile Module: 0
Fri Sep 01 17:33:50 EDT 2017 ERROR:null
java.lang.NumberFormatException: null
 at java.lang.Integer.parseInt(Integer.java:542)
 at java.lang.Integer.parseInt(Integer.java:615)
 at rtr.missiles.MissileModule.loadPlayStandard(MissileModule.java:300)
 at rtr.ModuleBase.loadPlaySurvival(ModuleBase.java:166)
 at rtr.ModuleBase.initLoad(ModuleBase.java:141)
 at rtr.missiles.MissileModule.initModule(MissileModule.java:209)
 at rtr.states.StateBase.loadState(StateBase.java:751)
 at rtr.states.PlayState.loadState(PlayState.java:107)
 at rtr.states.StateBase.update(StateBase.java:427)
 at rtr.states.PlayState.update(PlayState.java:283)
 at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
 at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
 at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
 at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
 at rtr.system.Game.launchGame(Game.java:117)
 at rtr.system.Launcher.main(Launcher.java:55)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:497)
 at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Fri Sep 01 17:33:50 EDT 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
 at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
 at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
 at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
 at rtr.system.Game.launchGame(Game.java:117)
 at rtr.system.Launcher.main(Launcher.java:55)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:497)
 at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)

 

 

Can anyone tell me what this means?


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#2 Rayvolution

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Posted 07 September 2017 - 05:57 PM

Looks like your save is corrupted, it likely crashed mid-save on you.
 
Luckily though, when you have a crash mid save a backup is usually generated

 

It should be in a folder similar to this:

\profiles\profileX\saves\worldMap\WorldMaps\<MapName>\

Inside will be a folder for each game mode, and if you have a backup, a backup folder (like survivalBackup). Simply delete the current active folder, and rename the backup folder to it. :)


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Rise to Ruins Developer

#3 GitGudM869

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Posted 08 September 2017 - 02:13 PM

thank you


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