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[InDev 26 Unstable 2(steam) / Win 10] - crash before starting a map
2 replies to this topic - Started By flyingmana, May 07 2017 08:36 AM

#1 flyingmana

flyingmana
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Posted 07 May 2017 - 08:36 AM

this automaticly opened in the editor, looks like all needed sys infos + stack trace

 

side note, the "Known bugs" link on the "How to Submit" still goes to the old domain

 

wanted to test the new Twitch feature, so I also have a video of it :)

https://www.twitch.tv/videos/140815570

Rise to Ruins InDev 26 Unstable 2
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_274d0ab8ee30c459\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_274d0ab8ee30c459\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_274d0ab8ee30c459\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_274d0ab8ee30c459\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 1820MB
Display Mode: Windowed

Sun May 07 16:13:24 CEST 2017 INFO:Slick Build #237
Sun May 07 16:13:25 CEST 2017 INFO:LWJGL Version: 2.9.3
Sun May 07 16:13:25 CEST 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Sun May 07 16:13:25 CEST 2017 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Sun May 07 16:13:28 CEST 2017 INFO:Starting display 1820x880
Sun May 07 16:13:28 CEST 2017 INFO:Use Java PNG Loader = true
Sun May 07 16:13:28 CEST 2017 INFO:Controllers not available
Sun May 07 16:13:33 CEST 2017 INFO:Initialising sounds..
Sun May 07 16:13:33 CEST 2017 INFO:- Sound works
Sun May 07 16:13:33 CEST 2017 INFO:- 64 OpenAL source available
Sun May 07 16:13:33 CEST 2017 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Loaded Tileset: SAND_BLACK (70401)
Loaded Tileset: TAR (140001)
Loaded Tileset: GRAVEL_GRAY (20001)
Loaded Tileset: ROCK_GRAY (60001)
Loaded Tileset: SAND_BLACK_ACCENT (70601)
Loaded Tileset: TAR_ACCENT (140201)
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201)
Loaded Tileset: ROCK_GRAY_ACCENT (60201)
Loaded Tileset: CACTUS_GREEN (150001)
Loaded Tileset: SANDSTONE_BLACK (120601)
Loaded Tileset: WATER (40001)
Loaded Tileset: ANCIENT_RADIANCE_POOL_ABANDONED (2312201)
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801)
Loaded Tileset: CRYSTAL_RED (100001)
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801)
Loaded Tileset: TREES_DARK_GREEN (32401)
Loaded Tileset: ANCIENT_CULLIS_GATE_ABANDONED (2302201)
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001)
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601)
Loaded Tileset: TENT_ABANDONED (2042201)
Loaded Tileset: CACTUS_GREEN_ACCENT (150201)
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001)
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801)
Loaded Tileset: CRYSTAL_RED_ACCENT (100201)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: LUMBER_MILL_ABANDONED (2002201)
Loaded Tileset: STONE_CUTTERY_ABANDONED (2102201)
Loaded Tileset: ESSENCE_COLLECTOR_ABANDONED (2132201)
Map Module: 8481
Map Bottom FBO: 628
Map Middle FBO: 627
Map Top FBO: 479
Road Module: 7
Mini Map Module: 116
Limbo resource save data failed to load, loading defaults!
Resource Module: 138
Transition Module: 0
Shadow Module: 1537
Lighting Module: 125
Projectile Module: 0
Missile Module: 57
Particle Module: 36
Collision Module: 55
Depth Module: 67
0
1024
0
0
0
0
Ancient Cullis Gate has been completed.
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Ancient Cullis Gate has been completed.
Object Module: 755
Background Module: 0
Sound Module: 0
Mob Module: 482
MobJob Module: 1
Essence Module: 0
Resource Module Sync: 1
Object Module Sync: 49
Mob Module Sync: 54
Essence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 15901
SKELETON NONE AI AI_WANDER STEP 0 time to execute was high: 55
SPECTURE NONE AI AI_WANDER STEP 1 time to execute was high: 835
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001)
Loaded Tileset: GRAVEYARD_SPAWN_LARGE_CONSTRUCTION (2422001)
HEADLESS NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 397
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001)
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM_CONSTRUCTION (2412001)
ZOMBIE NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 326
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001)
SPECTURE_CHILD NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 143
Failed to load profile properties file, resetting to default!
Autosaved Limbo Creatures, took 63ms
Autosaved Limbo Resources, took 15ms
Autosaved Limbo Creatures, took 39ms
Autosaved Limbo Resources, took 28ms
Autosaved Limbo Creatures, took 49ms
Autosaved Limbo Resources, took 13ms
HEADLESS NONE AI AI_START STEP 0 time to execute was high: 86
SPECTURE NONE AI AI_START STEP 0 time to execute was high: 75
SPECTURE_CHILD NONE AI AI_DEATH STEP 1 time to execute was high: 70
Sun May 07 16:19:06 CEST 2017 INFO:Starting display 1820x885
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 2130
Background Module: 0
Sound Module: 0
Mob Module: 2006
Failed to load profile's tips. Resetting tips system!
Help Module: 1
Resource Module Sync: 0
Mob Module Sync: 0
Resource data for the limbo resources failed to load!
TOTAL TIME: 7918
Sun May 07 16:20:18 CEST 2017 ERROR:-1
java.lang.ArrayIndexOutOfBoundsException: -1
	at rtr.gui.states.MobDot.update(MobDot.java:55)
	at rtr.gui.states.WorldMapGUI.updateMobDots(WorldMapGUI.java:1326)
	at rtr.gui.states.WorldMapGUI.update(WorldMapGUI.java:847)
	at rtr.states.WorldMapState.update(WorldMapState.java:114)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rtr.system.Game.launchGame(Game.java:110)
	at rtr.system.Launcher.main(Launcher.java:61)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Sun May 07 16:20:18 CEST 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rtr.system.Game.launchGame(Game.java:110)
	at rtr.system.Launcher.main(Launcher.java:61)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)


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#2 Rayvolution

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Posted 14 May 2017 - 04:00 PM

Sorry for the slow reply,

Looks like your save data is corrupted. Does the game load if you create a new profile?
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Rise to Ruins Developer

#3 flyingmana

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Posted 15 May 2017 - 06:04 PM

You are right, with a new profile its working now.

I wonder what did go wrong, as the one I had the problem with was also a complete new profile.

 


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