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[4-20-2017 InDev 26 - Win 10] - Game Crashes Upon Clicking Ancient Radiance Pool
1 reply to this topic - Started By Adustust, Apr 20 2017 05:25 PM

#1 Adustust

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Posted 20 April 2017 - 05:25 PM

Hello!
 
Repeatable crash experienced when clicking on a "completed" ancient radiance pool.  If it can be claimed, and has not been, the game does not crash.  I have reloaded the game and tried clicking on other ancient radiance pools (unclaimable) within the map and it also crashes the game.
 
Note: Clicking an ancient radiance pool in the previous build did not cause this crash.
 
 
Output below:
 
CPU: 
Intel Core i7-4700HQ @ 2.40 Ghz
Java:
Version 8 Update 31
(Build 1.8.0_31-b13)
 
System is an upgraded 8.1 to Win 10, in contrast to what is listed below.
 
Rise to Ruins InDev 26 Unstable 1
Operating System: Windows 8.1
GPU Drivers: igdumdim64
GPU Driver Version: 20.19.15.4531
Maximum JVM Memory: 3623MB
Display Mode: Full Screen
 
Thu Apr 20 17:55:32 CDT 2017 INFO:Slick Build #237
Thu Apr 20 17:55:32 CDT 2017 INFO:LWJGL Version: 2.9.3
Thu Apr 20 17:55:32 CDT 2017 INFO:OriginalDisplayMode: 1920 x 1200 x 32 @59Hz
Thu Apr 20 17:55:32 CDT 2017 INFO:TargetDisplayMode: 1920 x 1200 x 32 @59Hz
Thu Apr 20 17:55:33 CDT 2017 INFO:Starting display 1920x1200
Thu Apr 20 17:55:33 CDT 2017 INFO:Use Java PNG Loader = true
Thu Apr 20 17:55:33 CDT 2017 INFO:Controllers not available
Thu Apr 20 17:55:34 CDT 2017 INFO:Initialising sounds..
Thu Apr 20 17:55:34 CDT 2017 INFO:- Sound works
Thu Apr 20 17:55:34 CDT 2017 INFO:- 64 OpenAL source available
Thu Apr 20 17:55:34 CDT 2017 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Loaded Tileset: GRASS_GREEN (10001)
Loaded Tileset: ROCK_GRAY (60001)
Loaded Tileset: TREES_GREEN (30001)
Loaded Tileset: GRASS_GREEN_ACCENT (10201)
Loaded Tileset: ROCK_GRAY_ACCENT (60201)
Loaded Tileset: TREES_GREEN_ACCENT (30201)
Loaded Tileset: WATER (40001)
Loaded Tileset: GRAVEL_GRAY (20001)
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201)
Loaded Tileset: CARROTS (110001)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: FLOWERS_RED (130001)
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001)
Loaded Tileset: CRYSTAL_BLUE (100801)
Loaded Tileset: ANCIENT_RADIANCE_POOL_ABANDONED (2312201)
Loaded Tileset: TURNIPS (111201)
Loaded Tileset: POTATOES (110601)
Loaded Tileset: LUMBER_SHACK_ABANDONED (2012201)
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001)
Loaded Tileset: FLOWERS_BLACK (132001)
Loaded Tileset: DIRT_BROWN (401)
Loaded Tileset: DIRT_BROWN_ACCENT (601)
Loaded Tileset: FLOWERS_WHITE (131201)
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401)
Loaded Tileset: SMALL_HOVEL_ABANDONED (2022201)
Loaded Tileset: ANCIENT_CULLIS_GATE_ABANDONED (2302201)
Loaded Tileset: SMALL_SHACK_ABANDONED (2032201)
Loaded Tileset: STONE_CUTTERY_ABANDONED (2102201)
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001)
Loaded Tileset: SMALL_FARM_ABANDONED (2052201)
Loaded Tileset: FLOWERS_PURPLE (131601)
Map Module: 4096
Map Bottom FBO: 365
Map Middle FBO: 356
Map Top FBO: 353
Road Module: 3
Mini Map Module: 33
Limbo resource save data failed to load, loading defaults!
Resource Module: 75
Transition Module: 0
Shadow Module: 1663
Lighting Module: 54
Projectile Module: 0
Missile Module: 14
Particle Module: 55
Collision Module: 70
Depth Module: 21
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Ancient Cullis Gate has been completed.
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Object Module: 376
Background Module: 0
Sound Module: 0
Mob Module: 260
MobJob Module: 0
Essence Module: 0
Resource Module Sync: 0
Object Module Sync: 19
Mob Module Sync: 18
Essence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 9192
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001)
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001)
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001)
SKELETON NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 188
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 1770
Background Module: 0
Sound Module: 0
Mob Module: 1
Help Module: 0
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 3866
Loading: NarrowPath
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time Module: 0
Loaded Tileset: GRASS_EMERALD_GREEN (10801)
Loaded Tileset: TREES_BLUE (31801)
Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (11001)
Loaded Tileset: TREES_BLUE_ACCENT (32001)
Loaded Tileset: CRYSTAL_RED (100001)
Loaded Tileset: ROCK_GRAY_COLLECTED (60401)
Loaded Tileset: TREES_BLUE_COLLECTED (32201)
Loaded Tileset: CRYSTAL_RED_ACCENT (100201)
Loaded Tileset: FLOWERS_YELLOW (130801)
Loaded Tileset: POTATOES_ACCENT (110801)
Loaded Tileset: WALL_STONE_STURDY (1010001)
Loaded Tileset: WALL_STONE_STURDY_CONSTRUCTION_PHASE_5 (1011801)
Loaded Tileset: WALL_STONE_STURDY_CONSTRUCTION_PHASE_4 (1011601)
Loaded Tileset: BOW_TOWER_FILL_4 (2320801)
Loaded Tileset: FORGE_FILL_4 (2510801)
Loaded Tileset: ANCILLARY_UPGRADE_1_FILL_3 (2740601)
Loaded Tileset: PATH (3000001)
Loaded Tileset: MINING_FACILITY_FILL_1 (2090201)
Loaded Tileset: STONE_CUTTERY_FILL_4 (2100801)
Loaded Tileset: ROCK_TUMBLER_FILL_4 (2340801)
Loaded Tileset: TURNIPS_COLLECTED (111601)
Loaded Tileset: FARM_FILL_1 (2060201)
Loaded Tileset: ESSENCE_COLLECTOR_ABANDONED (2132201)
Loaded Tileset: SMALL_FARM_FILL_1 (2050201)
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (3005001)
Loaded Tileset: TENT (2040001)
Loaded Tileset: BOWYER_FILL_4 (2330801)
Loaded Tileset: WAY_MAKER_SHACK_FILL_4 (2380801)
Loaded Tileset: LOG_PATH_DEBRIS (3001001)
Loaded Tileset: WELL_UPGRADE_1_CONSTRUCTION (3052001)
Loaded Tileset: WELL_FILL_2 (3040401)
Loaded Tileset: WELL_FILL_1 (3040201)
Loaded Tileset: WALL_WOOD_BASIC (1020001)
Loaded Tileset: POTATOES_COLLECTED (111001)
Loaded Tileset: WELL_UPGRADE_1_CONSTRUCTION_PHASE_1 (3051001)
Loaded Tileset: WELL_UPGRADE_1_FILL_1 (3050201)
Loaded Tileset: CLINIC_FILL_1 (2490201)
Loaded Tileset: LUMBER_MILL_FILL_4 (2000801)
Loaded Tileset: CASTLE_4 (2610001)
Loaded Tileset: ANCILLARY_UPGRADE_1_CONSTRUCTION_PHASE_5 (2741801)
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_FILL_2 (2390401)
Loaded Tileset: LUMBER_SHACK_FILL_4 (2010801)
Loaded Tileset: LARGE_FIRE_PIT (2290001)
Loaded Tileset: SMALL_HOVEL (2020001)
Loaded Tileset: ESSENCE_COLLECTOR_FILL_1 (2130201)
Loaded Tileset: CRYSTAL_RED_COLLECTED (101201)
Loaded Tileset: GRAVEYARD_SPAWN_SMALL_CONSTRUCTION_PHASE_5 (2401801)
Map Module: 4513
Map Bottom FBO: 197
Map Middle FBO: 50
Map Top FBO: 20
Road Module: 119
Map AI Module: 22
Mini Map Module: 36
Resource Module: 39
Transition Module: 0
Shadow Module: 1237
Lighting Module: 17
Projectile Module: 0
Missile Module: 0
Particle Module: 60
Collision Module: 22
Depth Module: 10
Object Module: 104
Background Module: 0
Sound Module: 0
Mob Module: 28
MobJob Module: 0
Essence Module: 1
Spawn Module: 0
Influence Module: 6
Weather Module: 1
Work Selection Module: 24
Data Module: 1
Help Module: 1
Resource Module Sync: 2
Object Module Sync: 43
Mob Module Sync: 6
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 9328
Loaded Tileset: GRAVEYARD_SPAWN_SMALL_CONSTRUCTION (2402001)
HEADLESS NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 88
Loaded Tileset: GRAVEYARD_SPAWN_SMALL_CONSTRUCTION_PHASE_1 (2401001)
Loaded Tileset: ANCILLARY_UPGRADE_1_FILL_4 (2740801)
VILLAGER MINER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 122
Loaded Tileset: WELL_UPGRADE_1_CONSTRUCTION_PHASE_2 (3051201)
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 79
Thu Apr 20 17:56:26 CDT 2017 ERROR:null
java.lang.NullPointerException
at rtr.gui.states.PlayStateGUI.objectPanelRender(PlayStateGUI.java:5839)
at rtr.gui.states.PlayStateGUI.render(PlayStateGUI.java:1999)
at rtr.states.PlayState.renderGUI(PlayState.java:239)
at rtr.states.PlayState.render(PlayState.java:211)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:110)
at rtr.system.Launcher.main(Launcher.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Apr 20 17:56:26 CDT 2017 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:110)
at rtr.system.Launcher.main(Launcher.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

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#2 Rayvolution

Rayvolution
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Posted 20 April 2017 - 07:03 PM

Good catch. I'll have a hot fix out soon. :)

(EDIT: Released. Should be able to patch up to InDev 26 Unstable 1b now)
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