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Game lags horribly after 300+ villagers
6 replies to this topic - Started By Korish, Feb 13 2017 08:11 PM

#1 Korish

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Posted 13 February 2017 - 08:11 PM

I am up to 390ish villagers, at night I get around 1 frame every 3 seconds when being attacked. during the day I get around 10 fps.

 

I have a GTX970, i7 3770k, 16GB of RAM, 2 Samsung 500GB SSDs in a raid, etc. I can play pretty much any thing maxed out. This seems to have issues with pathing 1000+ units i am guessing.

 

I have not wanted to start over again. Not sure if anyone else has reported this problem,

The current known issues page link seems to be broken, http://risetoruins.c...before-posting/ gives me this:

 

 

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#2 Rayvolution

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Posted 14 February 2017 - 05:16 AM

You're hitting the upper limit of that the engine can handle. :)

It's mostly a CPU issue, not a GPU issue. Honestly, villages shouldn't be getting that large. But currently once you hit the content wall your reproduction rates just spin out of control. That's something I'll be solving down the road though.

 

For now, there's actually not bug on either my end or yours, you're just overloading the game. In the future, the game will both be better optimize and have much more end game content to avoid the problem.

 

As for the link, where are you finding it? It's linking to a page I removed, I must of missed a link somewhere on the site. :)


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#3 Korish

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Posted 14 February 2017 - 02:51 PM

You're hitting the upper limit of that the engine can handle. :)

It's mostly a CPU issue, not a GPU issue. Honestly, villages shouldn't be getting that large. But currently once you hit the content wall your reproduction rates just spin out of control. That's something I'll be solving down the road though.

 

For now, there's actually not bug on either my end or yours, you're just overloading the game. In the future, the game will both be better optimize and have much more end game content to avoid the problem.

 

As for the link, where are you finding it? It's linking to a page I removed, I must of missed a link somewhere on the site. :)

From the Known bugs link in the how to report bugs sticky ;)


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#4 Korish

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Posted 14 February 2017 - 03:05 PM

http://images.akamai...-format&pic.bmp


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#5 MrBaltos

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Posted 30 March 2017 - 02:55 PM

i have a similar problem , but its somewhere around 120 where my game starts to die .. i dont have an amazing computer though .. i can hardy start the small city without the game stopping all together. the frames are like 1 every couple of minutes ..


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#6 Rayvolution

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Posted 30 March 2017 - 09:52 PM

i have a similar problem , but its somewhere around 120 where my game starts to die .. i dont have an amazing computer though .. i can hardy start the small city without the game stopping all together. the frames are like 1 every couple of minutes ..

 

What are your system specs? ;)


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#7 MrBaltos

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Posted 05 April 2017 - 12:02 PM

What are your system specs? ;)

Just a laptop , intel i5 , 8G of ram
Nothing spectacular I know ...
Edit: I have the exact number I slow down at ,it's 90+ villagers , that is a mild frame drop though. When I once got to 120+ I had to doom the world because I couldn't even open the town itself, I would hear the music and sounds of things happening but I would just have one frame of a partially faded "rise to ruins" logo and hardly any view of the town
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